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Topic review - Battle Dex Developer Diary #2: Community Content
Author Message
  Post subject:  Re: Battle Dex Developer Diary #2: Community Content  Reply with quote
[quote]I'm just glad to be apart of a game where the developers want to hear from the people that play it. Finding games like this one are hard to come by these days. I cant wait to get my hands on a map editor.[/quote]

Agreed with all of the above!

I'm really happy that Bandera is taking the beta to such a big playerbase - anyone at Blizzard would tell you to avoid the 'Grand Reveal' that most dev teams aim for these days.

I'm also curious to how mapmaking will play out - I'm seeing some resource heavy/scarce maps that could completely change the way people play.

Good stuff on it's way - looking forward to it!
Post Posted: Tue Apr 27, 2010 8:50 am
  Post subject:  Re: Battle Dex Developer Diary #2: Community Content  Reply with quote
It's in the works. I cant wait to get my hands on it.
Post Posted: Sun Apr 25, 2010 1:12 am
  Post subject:  Re: Battle Dex Developer Diary #2: Community Content  Reply with quote
yeah!
when can we expect the map editor?
Post Posted: Sat Apr 24, 2010 6:42 am
  Post subject:  Re: Battle Dex Developer Diary #2: Community Content  Reply with quote
These ideas all sound great, it looks like you guys have a very solid game thus far, and your improvements definitely will make it even better.
Post Posted: Thu Apr 22, 2010 8:43 am
  Post subject:  Re: Battle Dex Developer Diary #2: Community Content  Reply with quote
If a card is THAT badass, we'd be willing to make the necessary changes. Already so many good entries and we have a long way to go!
Post Posted: Tue Apr 20, 2010 11:05 pm
  Post subject:  Re: Battle Dex Developer Diary #2: Community Content  Reply with quote
The new tournament rules are much nicer.

Everyone gets to join a game as the tournament begins instead of having to wait around for the first round to complete.

I've wanted to play with the map editor for some time now. So, I'm very enthusiastic about this development!!!

The create a card contest is really cool. I do have a question though, would you consider creating additional functionality if the card idea was strong enough? I assume that's the whole idea, but I would like to know where the constraints are, if you're willing to share just yet. :)
Post Posted: Tue Apr 20, 2010 10:31 pm
  Post subject:  Re: Battle Dex Developer Diary #2: Community Content  Reply with quote
I'm just glad to be apart of a game where the developers want to hear from the people that play it. Finding games like this one are hard to come by these days. I cant wait to get my hands on a map editor.
Post Posted: Mon Apr 19, 2010 8:05 am
  Post subject:  Re: Battle Dex Developer Diary #2: Community Content  Reply with quote
very excited to see the proposed community content ideas. I was pleasantly surprised by this game when I first started playing. Definitely has some potential.
Post Posted: Wed Apr 14, 2010 2:20 pm
  Post subject:  Re: Battle Dex Developer Diary #2: Community Content  Reply with quote
Hmm, dunno why that quote didn't work. I'll check that out.

Basically I'm saying our map editor will be easy to use compared to something like the Unreal Editor, so anyone can use it and upload their maps with a few clicks.

Our contests will also be easy to enter -- for our upcoming Design a Card contest, you won't have to be an artist to design a card... just tell us what you think a cool card could be and why. We'll handle the art and balancing on our end. But that's coming up soon!
Post Posted: Tue Apr 06, 2010 6:44 pm
  Post subject:  Re: Battle Dex Developer Diary #2: Community Content  Reply with quote
Map editor / Map-Making contest sounds awesome!

[quote="Cooldown"][img]http://battledexgame.com/images/developer_diary.jpg[/img]
We want Battle Dex to be a very community-driven game. As we build our user base, we'll be supplying players with the tools they need to get their content into the game to play with their friends. Best of all, you won't need to master 3D modeling software or earn a Bachelors in industrial design to contribute some awesome stuff -- our tools will be simple and intuitive enough for anyone to use.[/quote]

What did you mean here?
Post Posted: Tue Apr 06, 2010 5:26 pm

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