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Topic review - Battle Dex Developer Diary #4 -- Cash Tournaments & Updates
Author Message
  Post subject:  Re: Battle Dex Developer Diary #4 -- Cash Tournaments & Upda  Reply with quote
chrism wrote:
Stay tuned for an announcement this week -- and 15 new cards in the game (only a few are from the contest).


Next week is here and no annoucment was made :) We are all curious what new cards will look like.
Post Posted: Mon Jun 14, 2010 10:58 am
  Post subject:  Re: Battle Dex Developer Diary #4 -- Cash Tournaments & Upda  Reply with quote
While we liked most of the cards, there were only a few we thought we could make before release without changing the game too much. Some were better for an expansion. We will have a vote for everyone's favorite of the cards we do make. We will also have a vote for the top choices we left out.
Post Posted: Tue Jun 08, 2010 6:42 pm
  Post subject:  Re: Battle Dex Developer Diary #4 -- Cash Tournaments & Upda  Reply with quote
wait i thought yall said yall picked a hand-full then we the people voted for the best in that hand-full?
Post Posted: Tue Jun 08, 2010 5:29 pm
  Post subject:  Re: Battle Dex Developer Diary #4 -- Cash Tournaments & Upda  Reply with quote
Stay tuned for an announcement this week -- and 15 new cards in the game (only a few are from the contest).
Post Posted: Tue Jun 08, 2010 4:27 pm
  Post subject:  Re: Battle Dex Developer Diary #4 -- Cash Tournaments & Upda  Reply with quote
From previous dev. diary:
Cooldown wrote:
Stay tuned for the next installment, where I'll talk about the results of our Create a Card contest and the process of deciding the winners, choosing which cards might end up in the game, and how we'll implement them.


So how is that progressing?
Post Posted: Tue Jun 08, 2010 4:20 pm
  Post subject:  Battle Dex Developer Diary #4 -- Cash Tournaments & Updates  Reply with quote
As you know, we have $3,000 of cash tournaments coming up soon (not bad for a free Beta). Our goal is to have a professional circuit of tournaments with large tournaments and very significant prizes (read 5 digits+ in cash prizes) a few times a year.

There are a lot of top players and I really don't know who will take home the lion's share of the cash (hopefully me).

Development is going well and we have a LOT of new features that will be coming out before release (look for a patch today). Today's patch will feature, among other things, the 60 second countdown before the next round starts instead of after it starts for tournaments. This will give people an opportunity to drop between rounds. There will be no break before the first round.

I am personally looking forward to some of the new features that will be coming soon. The four features I really want to see are: tournaments where you can pick you teammate, cooperative campaings, single player campaigns, and a redone User Interface with workable chat.

There are so many decisions to make when building a game. The game building itself requires choices about balancing, which features we should make first, how the user interface should look, how in game chat should work, etc. We would love your thoughts on how you think in client chat should look so people can use it easily. What do you want the user interface to look like? What features do you want it to have?

We are also dealing with publishers and investors. We currently have interest from an Asian distributer that thinks our game would do extremely well in the Asian market, a German publisher, and a large US public company.

Finally, we have not done any marketing since the Game One spot because we have enough testers for Beta. We have been gearing up for a big marketing push when we are about to release. We hope this will dramatically increase our players.

Thanks for everyone's input. Please give us your comments on what you want to see.
Post Posted: Tue Jun 08, 2010 1:46 pm

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