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Re: August Premium Card -- Long Range |
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Also, I think the card is actually stronger with no damage buff then a 50-100% buff.
Also, I think the card is actually stronger with no damage buff then a 50-100% buff.
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Posted: Fri Aug 05, 2011 8:07 pm |
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Re: August Premium Card -- Long Range |
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I like crack shot. I am going to suggest a change. You can be in charge of naming.
I like crack shot. I am going to suggest a change. You can be in charge of naming.
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Posted: Fri Aug 05, 2011 12:08 pm |
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Re: August Premium Card -- Long Range |
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Who comes up with the names for these cards? Long Range? Really? How about 'Crack Shot' instead.
Who comes up with the names for these cards? Long Range? Really? How about 'Crack Shot' instead.
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Posted: Fri Aug 05, 2011 10:43 am |
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Re: August Premium Card -- Long Range |
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You're missing the point. This card combos extremely well with both Armor Piercing and High Caliber and makes those cards a whole lot more useful than they even were before. If it gave a firepower boost you could not use either of those cards since it is the same type of buff. Also gaining +3 vision when your opponent isn't expecting isn't too shabby either.
The other nice thing is that it is a temporary immobilize (instead of a permanent -2 speed like sniper) allowing you to use that infantry like normal later.
You're missing the point. This card combos extremely well with both Armor Piercing and High Caliber and makes those cards a whole lot more useful than they even were before. If it gave a firepower boost you could not use either of those cards since it is the same type of buff. Also gaining +3 vision when your opponent isn't expecting isn't too shabby either.
The other nice thing is that it is a temporary immobilize (instead of a permanent -2 speed like sniper) allowing you to use that infantry like normal later.
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Posted: Thu Aug 04, 2011 12:54 am |
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Re: August Premium Card -- Long Range |
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maybe it's just me, but imo it'd be better if it cost a little more and was +50% dmg as well. It's cheap, but it also doesn't do much -- yeah he can shoot far, but he's weak and doesn't deal much damage anyway. And it wouldnt be a good scout except for rare occasions because he doesnt move that fast
maybe it's just me, but imo it'd be better if it cost a little more and was +50% dmg as well. It's cheap, but it also doesn't do much -- yeah he can shoot far, but he's weak and doesn't deal much damage anyway. And it wouldnt be a good scout except for rare occasions because he doesnt move that fast
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Posted: Wed Aug 03, 2011 11:36 pm |
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Re: August Premium Card -- Long Range |
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It should not work on enemy units. Card should have been edited to state Friendly units as of last night. Not sure when edit will get done.
It should not work on enemy units. Card should have been edited to state Friendly units as of last night. Not sure when edit will get done.
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Posted: Tue Aug 02, 2011 1:08 am |
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Re: August Premium Card -- Long Range |
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And armor piercing just got even more powerful. Infantry focused decks are becoming more and more viable. I agree it sounds like it could be fun :-)
Curious, does this work on enemy units? Its a 2 turn immobilize if it does... though it won't work on infantry with vision or range buffs. If anyone tests can they confirm? Intended or unintentional if it can?
And armor piercing just got even more powerful. Infantry focused decks are becoming more and more viable. I agree it sounds like it could be fun :-)
Curious, does this work on enemy units? Its a 2 turn immobilize if it does... though it won't work on infantry with vision or range buffs. If anyone tests can they confirm? Intended or unintentional if it can?
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Posted: Mon Aug 01, 2011 1:11 pm |
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August Premium Card -- Long Range |
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10GP -- Give target infantry unit +3 vision, +3 range, and it is immoblized. Duration = 2 turns. This seems like it could be fun.
10GP -- Give target infantry unit +3 vision, +3 range, and it is immoblized. Duration = 2 turns. This seems like it could be fun.
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Posted: Mon Aug 01, 2011 10:54 am |
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