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A. Enlist Inf. B. Tech Inf. (much stronger infantry could do something better than the 65 gold it save for regular infantry) A. Enlist Inf B. Tech Inf. (I have medic and adrenaline, why would i want to use them on regular cheaper but weak infantry?) A. Enlist Recon B. Abandon (Not even a sound match here) A. Enlist Inf. B. Adrenaline (I can let the enemy save 35 gold, but not adrenaline which can give me higher boost) A. Enlist Art B. Lethal Art (75 more gold for +50% dmg? Sure, at least i can kill the damn recon and other arty in 1 turn now) A. L. T Hero B. Special Forces (LT hero too situational and costly to use, sf will be much more versatile) A. L.T Hero B. Airborne Ranger (Ranger require air unit which i'm not sure will use early without enlist) A. L.T Hero B. Fighter Hero (Fighter hero crap, too costly and cant even kill the a damna rty in 1 turn) A. Enlist Recon/Art B. L.T. Hero (LT hero too situational again) A. Adrenaline B. Blind any temp (Blind any not as versatile and economy wise as adrenaline) A. Adrenaline B. No Fly Zone (No Fly Zone is situational too)
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