Nobody will whine, if we have defined rules for priority, which card takes effect first. Then there is no luck in it. People can complain about the order, but i don't think it will happen, since rules are the same for everyone then.
My thoughts on chrisms list are:
immobolize -- how does it interact with airlift, evac
immob> lift/evac, dont lift and evac immob units
ailift/evac -- how does it interact with temp heroes and other similar (air support, airborne, etc.), minor artillery, and other airlifts
evac > temp hero/air support.... on your starting hex (always a lift/evac/buy unit on starting hex > lift/temp hero of opp on your starting hexes)
art > evac/lift
lift 3 > lift 2 = air support (2 units as well) > temp hero > lift 1 (on not starting hexes), if two of the same level then no action, blocking each other
temp heroes -- same as above and how do they interact with each other
minor/major art -- same as above and how does it interact with armor buffs just added that turn.
art > offensive buff (like movement, damage, vision), it's very bad to loose a unit with art strike and even worse to loose gold for an unused card.
defensive buff > art (repairs, overhauls, armor)
Abandon/Eject (maybe in the future) -- how does it interact with minor artillery
art > abandon (if unit is destroyed no inf can walk out of it
Repair/training buffs -- how does it interact with minor art
Firpower/movement/other buffs -- how does it interact with minor art (if you fp first and then get killed you are not happy)
Armor buffs -- see above with minor art -- a little different than other buffs since it affects the damage you take
Medic vs. death march
death march > medic (debuff > buff)
Buff vs Debuff that dont allow both -- backfire versus octane.
debuff > buff
all in all:
debuff > "defensive" buff > art strike > "offensive" buff/abandon
art strike, debuff > lift/evac
lift 3 > lift 2 = air support (2 units as well) > temp hero > lift 1 on not starting hexes. if two of the same level then no action, blocking each other
lift /evac on starting hexes > lift/temp hero placed by opp on your starting hexes
kamikaze/berserk > abandon/evac/lift
all > tank factory/airport