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Geral
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Post subject: Regarding team games - at the very least ... Posted: Fri Feb 11, 2011 6:35 pm |
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Joined: Sun Apr 25, 2010 2:18 pm Posts: 728
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At the very least, one should not lose rating when the team mate does not show up, has it has already happened to me like 4 times in my 30 games. It just happened again.
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hmpf
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Post subject: Re: Regarding team games - at the very least ... Posted: Fri Feb 11, 2011 6:41 pm |
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| Battle Dex Testing Team |
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Joined: Tue Apr 27, 2010 7:06 pm Posts: 348 Location: Munich
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He showed up on turn2 - which isn't helping of course. Yeah the rating suggestions seems fair.
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fewar
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Post subject: Re: Regarding team games - at the very least ... Posted: Sat Feb 12, 2011 2:45 am |
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| Battle Dex Testing Team |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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I have suggested it some time ago, that if teammate does not show for card selection, than he should lose rating for both if they lose. ( we can expect that they lose if he didnt chose cards )
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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denyo
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Post subject: Re: Regarding team games - at the very least ... Posted: Sat Feb 12, 2011 6:06 am |
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Joined: Fri May 07, 2010 11:59 am Posts: 176 Location: Germany
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Hm i think that's to much. Think of a connection lost or another problem that is not your fault. I think it's enough if the person not showing up loses rating once, his teammate doesn't lose any rarting points
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chrism
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Post subject: Re: Regarding team games - at the very least ... Posted: Sat Feb 12, 2011 11:20 am |
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| Battle Dex Team |
Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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I would pick Denyo's solution. However, I'm not sure how easy this is to implement. We will look into it.
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Geral
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Post subject: Re: Regarding team games - at the very least ... Posted: Sat Feb 12, 2011 11:35 am |
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Joined: Sun Apr 25, 2010 2:18 pm Posts: 728
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Yes denyo's solution seems fair.
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