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 Post subject: Regarding team games - at the very least ...
PostPosted: Fri Feb 11, 2011 6:35 pm 

Joined: Sun Apr 25, 2010 2:18 pm
Posts: 728
At the very least, one should not lose rating when the team mate does not show up, has it has already happened to me like 4 times in my 30 games. It just happened again.


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 Post subject: Re: Regarding team games - at the very least ...
PostPosted: Fri Feb 11, 2011 6:41 pm 
Battle Dex Testing Team
Battle Dex Testing Team
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Joined: Tue Apr 27, 2010 7:06 pm
Posts: 348
Location: Munich
He showed up on turn2 - which isn't helping of course. Yeah the rating suggestions seems fair.


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 Post subject: Re: Regarding team games - at the very least ...
PostPosted: Sat Feb 12, 2011 2:45 am 
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
Posts: 1271
Location: Slovakia
I have suggested it some time ago, that if teammate does not show for card selection, than he should lose rating for both if they lose. ( we can expect that they lose if he didnt chose cards )

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 Post subject: Re: Regarding team games - at the very least ...
PostPosted: Sat Feb 12, 2011 6:06 am 
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Joined: Fri May 07, 2010 11:59 am
Posts: 176
Location: Germany
Hm i think that's to much. Think of a connection lost or another problem that is not your fault. I think it's enough if the person not showing up loses rating once, his teammate doesn't lose any rarting points


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 Post subject: Re: Regarding team games - at the very least ...
PostPosted: Sat Feb 12, 2011 11:20 am 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
I would pick Denyo's solution. However, I'm not sure how easy this is to implement. We will look into it.


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 Post subject: Re: Regarding team games - at the very least ...
PostPosted: Sat Feb 12, 2011 11:35 am 

Joined: Sun Apr 25, 2010 2:18 pm
Posts: 728
Yes denyo's solution seems fair.


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