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Haggis
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Post subject: Smoke cannister Posted: Sun Feb 13, 2011 5:18 am |
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Joined: Sun Dec 05, 2010 5:35 am Posts: 41 Location: Falkirk, Scotland
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I was playing a game against Hexfreak, and i surrouded my infantry with smoke, but the art was still able to hit and kill me, even Hexfreak typed in at the time, how was my art able to kill your inf. So , how did his art kill my inf.
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BattleDex 2011-02-13 10-10-59-98.jpg [ 177.75 KiB | Viewed 404 times ]
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TimeBomb
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Post subject: Re: Smoke cannister Posted: Sun Feb 13, 2011 10:10 am |
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Joined: Wed Feb 09, 2011 10:48 pm Posts: 5
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Smoke doesnt activate until the end of the turn i think
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Bubbles
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Post subject: Re: Smoke cannister Posted: Sun Feb 13, 2011 10:21 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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if he controlled the CP, then that's why. if not, then that's definitely a bug. as far as i know, smoke activates at the BEGINNING of the turn
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Haggis
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Post subject: Re: Smoke cannister Posted: Sun Feb 13, 2011 10:36 am |
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Joined: Sun Dec 05, 2010 5:35 am Posts: 41 Location: Falkirk, Scotland
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Double checked my replay, the cp was not taken.
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Bubbles
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Post subject: Re: Smoke cannister Posted: Sun Feb 13, 2011 11:41 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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then i have no idea.
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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denyo
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Post subject: Re: Smoke cannister Posted: Sun Feb 13, 2011 12:48 pm |
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Joined: Fri May 07, 2010 11:59 am Posts: 176 Location: Germany
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Did the fighter or recon move?
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Bubbles
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Post subject: Re: Smoke cannister Posted: Sun Feb 13, 2011 3:02 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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that's true, if something stood ON the smoke, then he could see you
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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muppit
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Post subject: Re: Smoke cannister Posted: Sun Feb 13, 2011 3:31 pm |
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Joined: Thu Dec 02, 2010 8:08 am Posts: 106
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may be an idea to post the replay of it if you havnt done so
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Effit
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Post subject: Re: Smoke cannister Posted: Sun Feb 13, 2011 4:09 pm |
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Joined: Wed Nov 10, 2010 5:32 am Posts: 99
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Smoke is completely broken.
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Haggis
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Post subject: Re: Smoke cannister Posted: Sun Feb 13, 2011 5:20 pm |
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Joined: Sun Dec 05, 2010 5:35 am Posts: 41 Location: Falkirk, Scotland
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Effit wrote: Smoke is completely broken. Can we get verification from the battledex team that this is so, just to let other players know that smoke cannisters are useless. Checked replay again, no one was in a hex that had smoke in it. This is the llink to the match, check out turn 10 http://battledexgame.com/game.php?game_id=24919
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