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 Post subject: Tick on movement
PostPosted: Mon Aug 08, 2011 7:25 am 
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Joined: Sat Aug 14, 2010 9:26 am
Posts: 103
I had question about the tick system on this game

http://battledexgame.com/game.php?game_id=30548

Why do my recon manage to block saiko's infantry on turn 6?
As far as i know about tick system,
On turn 2 saiko's infantry only move 1 hex to cap resource so that means since then on the infantry will move at tick 1
My recon also didn't move at all on turn 5 so that means since then on the recon will also move at tick 1
That means saiko's infantry will move at tick 1, 34, and 67
And my recon will move at tick 1, 21,41,61,81
So why do my recon that's supposed to do it's 5th move at tick 81 manage to block saiko's infantry that's supposed to do it's 3th move at tick 67?

Is my understanding of tick system wrong?
Can someone plz enlighten me?


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 Post subject: Re: Tick on movement
PostPosted: Mon Aug 08, 2011 1:20 pm 
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Joined: Fri May 07, 2010 11:59 am
Posts: 176
Location: Germany
IMO the tick system has to be as you stated.

But if you look at the new recon spawned in turn 5 i think you see the inf is moving at 33,66/67,100 (if the new recon moves at 20,40,60,80,100 as we expect). Your recon moves simulatenously to the new one, so on tick 20,40,60,80,100.
This way your recon can block the inf, but i'm very confused why both units move on this ticks (and some other units as well)

If you look at you inf in the home res and the new inf going for mid, they move on the same ticks, as well.


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 Post subject: Re: Tick on movement
PostPosted: Mon Aug 08, 2011 2:03 pm 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Here is my work that I did on this. My hypothesis is that infantry movement loading is bugged, for if infantry is only loading when it has movement orders it would completely explain this result.

Normal Recon Turn 1
1-16 Load (Starting hex count as highway)
17 Move
18-36 Load
37 Move
38-56 Load
57 Move
58-76 Load
77 Move
78-96 Load
97 Move
98-100 Load

Normal Recon Turn 2
1-16 Load
17 Move
18-36 Load

Nomal Recon Turn 3
1 Move
2-20 Load
21 Move
22-40 Load
41 Move
42-60 Load
[Dies]

Marksman Recon Turn 1
Not spawned

Marksman Recon Turn 2
1-16 Load (Starting hex count as highway)
17 Move
18-36 Load
37 Move
38-56 Load
57 Move
58-76 Load
77 Move
78-96 Load
97 Move
98-100 Load

Marksman Recon Turn 3
1-15 Load
16 Move
17-35 Load
36 Move
37-55 Load
56 Move
57-75 Load
76 Move


Infantry Turn 1
1-32 Load
33 Move
34-65 Load
66 Move
67-98 Load
99 Move
100 Load

Infantry Turn 2
1-31 Load
32 Move
33-64 Load
65 Move
66-97 Load

Infantry Turn 3 (At least what it SHOULD have been)
1 Move
2-33 Load
34 Move
35-66 Load
67 Move

Infantry Turn 3 ACTUALLY LOOKED LIKE
1-32 Load
33 Move
34-65 Load
66 Move
67-98 Load
99 Move

This can also be seen if you watch the marksman recon on turn 3, as it moves BEFORE this infantry who was supposed to be "loaded" and move on tic 1.


Hopefully this helps... might want to move this to issues forum.

Rothmorthau


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 Post subject: Re: Tick on movement
PostPosted: Mon Aug 08, 2011 10:10 pm 

Joined: Fri Dec 03, 2010 2:02 am
Posts: 11
im lost................... I just think the ticks hate me :twisted:


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 Post subject: Re: Tick on movement
PostPosted: Tue Aug 09, 2011 1:14 am 
Battle Dex Team

Joined: Tue Jul 21, 2009 10:40 am
Posts: 60
Nice work Rothmorthau. You are correct: units don't "load" unless they have a destination. A blocked unit will load though. When an infantry unit at rest gets a path it won't move until tick 33 (on open ground). That's the current design.

Units who's speed is a whole number will always make their final move on tick 100 (on open ground, etc.). So on turn 6 they both try to move on tick 100. The odds of which unit gets in are then 50/50. The infantry's ticks per move are not identical within a turn, as it will move 3 hexes in 100 ticks.

Crossing a hex with a different terrain cost or being blocked can offset a units movements so they don't line up with the last move occurring on tick 100.

Here's how the moves occurred on turn 6:
Thor21's recon moves on ticks: 20, 40, 60, 80, 100
saiko's infantry moves on ticks: 33, 66, 100

One note about your post: units get charged the cost of the terrain they move into, so starting on a concrete hex and moving off of it won't effect your movement but moving on to it would.


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 Post subject: Re: Tick on movement
PostPosted: Tue Aug 09, 2011 11:58 am 
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Joined: Fri May 07, 2010 11:59 am
Posts: 176
Location: Germany
So this means if i move a recon only 4 hexes in turn A there will be no loading for the next movement , he still moves on 20,40,60,80,100 in the next turn?
But if i wanted the recon to move 5 and the last movement was blocked, next turn he can move on ticks 1,21,41,61,81 as he has loaded his movement before?


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 Post subject: Re: Tick on movement
PostPosted: Thu Aug 11, 2011 11:05 am 
Battle Dex Team

Joined: Tue Jul 21, 2009 10:40 am
Posts: 60
yes, that's correct (if the blocking unit moved out of the way on tick 1).


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