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 Post subject: new card: Jetpack
PostPosted: Mon Jun 14, 2010 11:25 am 
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my suggestion for a new card would be the jetpack which transports an infantry unit imideatly 2 hexes. this card gives great new opportunities to players on a map like island paradies. you could jump over the trees blocking your way and get the enemys ressource right away. 15 - 20 gold seems ok. and there is also space for a major jet pack transporting infantry up to 3 or 4 hexes for 30 gold. what do you think?
infantry can move after transport of course

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 Post subject: Re: new card: Jetpack
PostPosted: Mon Jun 14, 2010 11:38 am 
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too cheap.... should be something like 40-80g


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 Post subject: Re: new card: Jetpack
PostPosted: Mon Jun 14, 2010 12:23 pm 
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I'm sorry but this requires yet another starcraft 2 refference: the reaper.

In response though, this is an awesome idea (ESPECIALLY to support map-specific decks), though i agree that it'd need to be more like 30 or 35 gold if you can pass through trees/water. Also, unable to land on CP's or resources (same rules as Airborne 1 and 2)


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 Post subject: Re: new card: Jetpack
PostPosted: Mon Jun 14, 2010 12:51 pm 
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i dont know if you understood what i wanted;) i dont want a permanent ability to jump i want a jump that works only once so 40 gold is too much. you could compare it to a normal movement buff they are also very cheap

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 Post subject: Re: new card: Jetpack
PostPosted: Mon Jun 14, 2010 1:01 pm 
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no i understand, but that reminds me of reapers

yes, but other movement buffs still have to GO AROUND foliage. This can just mosy on over

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 Post subject: Re: new card: Jetpack
PostPosted: Mon Jun 14, 2010 1:31 pm 
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jojo wrote:
i dont know if you understood what i wanted;) i dont want a permanent ability to jump i want a jump that works only once so 40 gold is too much. you could compare it to a normal movement buff they are also very cheap

in my oppinion this card isnt comparable to a movement buff since it gives way more mobility (especially on maps with terrain which is unpassable for infs)... but i also think that 40 g is a little bit to much (or maybe 40 g for that greater jetpack) i would suggest either 20 or 30 g for the normal one :D


btw nice idea jojo ;)

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 Post subject: Re: new card: Jetpack
PostPosted: Mon Jun 14, 2010 1:45 pm 
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it could be used pretty good though...
infact you could also save an inf because you can get him directly out of line of sight/fire....
well depends on how its gonna work though...(either instantly transports inf 2 hexes or inf "flies" two hexes with normal movement.
I think it would be a pretty cool card.


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 Post subject: Re: new card: Jetpack
PostPosted: Tue Jun 15, 2010 3:34 pm 
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hm... I don't think it should be called jetpack though. I mean jetpacks wouldn't fit into this games style, which is aimed at a vietnam/20th century/ww2 feel and not a 21st century. Maybe it can be a rappel rope card that would work the same way.


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 Post subject: Re: new card: Jetpack
PostPosted: Tue Jun 15, 2010 4:10 pm 
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panimer wrote:
hm... I don't think it should be called jetpack though. I mean jetpacks wouldn't fit into this games style, which is aimed at a vietnam/20th century/ww2 feel and not a 21st century. Maybe it can be a rappel rope card that would work the same way.


wouldnt it have to be adjacent to an air unit then? (realisticly, a heli)

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 Post subject: Re: new card: Jetpack
PostPosted: Wed Jun 16, 2010 3:37 am 
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well the card could also be called the hot-air balloon would this fit?;)

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