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Bubbles
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Post subject: The REAL Kamikaze! Posted: Fri Jul 09, 2010 9:12 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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Cost: 80g-100g Rarity: Ultra Rare Description: Destroy an air unit you own that is on the same hex as a resource or control point. The resource or control point becomes neutral. (Or perhaps is removed from the map altogether?) This will encourage people to defend their resources better  There's already a good thing goin around where people tend to put a recon, inf, or AA on it. Thoughts?
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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WitcherSRS
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Post subject: Re: The REAL Kamikaze! Posted: Fri Jul 09, 2010 9:51 am |
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Joined: Thu May 06, 2010 8:10 am Posts: 213
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Why not just use an eject?
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Bubbles
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Post subject: Re: The REAL Kamikaze! Posted: Fri Jul 09, 2010 10:29 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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maybe you dont have it in your inventory? maybe its not in your deck? The more options there are, the better, right? Besides, it fits the theme of the game xD (9/11)
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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hmpf
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Post subject: Re: The REAL Kamikaze! Posted: Tue Jul 20, 2010 2:39 pm |
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Joined: Tue Apr 27, 2010 7:06 pm Posts: 348 Location: Munich
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The only situation where this card is more useful than eject is when your inf will get killed the very round you ejected him. To improve it you could make it useable on CPs as well or even on enemy units. Something like reducing the enemy unit's hitpoints by 80% or by a fixed amount e.g. 70dmg.
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Bubbles
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Post subject: Re: The REAL Kamikaze! Posted: Tue Jul 20, 2010 4:44 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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hmpf wrote: The only situation where this card is more useful than eject is when your inf will get killed the very round you ejected him.
This is almost always the case in a good game
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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fewar
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Post subject: Re: The REAL Kamikaze! Posted: Wed Jul 21, 2010 7:12 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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it would make big difference on island paradise, but only if it worked aslo on cp.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Bubbles
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Post subject: Re: The REAL Kamikaze! Posted: Wed Jul 21, 2010 8:50 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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If yall thing it should work for CP's too, then maybe it should, but i still think it would be best for just resources
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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fewar
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Post subject: Re: The REAL Kamikaze! Posted: Wed Jul 21, 2010 9:10 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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I am not saying how it should work or if such card should be added. Just that it would make big difference on island paradise. That would be important change for that map, so it might not be good thing.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Bubbles
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Post subject: Re: The REAL Kamikaze! Posted: Wed Jul 21, 2010 11:50 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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it would make a big change on almost any map. But ill use island paradise as an example. Half way through the game, a person will almost never have airborne, armored transport, or a move buff for an inf. And how long would it take to recapture a resource EVEN WITHOUT AN ENEMY GUARDING IT? That'd cost them like 100g at minimum
Edited the 1st post
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Victim
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Post subject: Re: The REAL Kamikaze! Posted: Tue Dec 07, 2010 10:39 pm |
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Joined: Thu Dec 02, 2010 12:59 pm Posts: 247
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it'd be a bit unfair to blow up a cp since it takes 2 turns to capture whereas resources only take 1 turn
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