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 Post subject: The REAL Kamikaze!
PostPosted: Fri Jul 09, 2010 9:12 am 
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Location: Louisiana, U.S.
Cost: 80g-100g
Rarity: Ultra Rare
Description: Destroy an air unit you own that is on the same hex as a resource or control point. The resource or control point becomes neutral. (Or perhaps is removed from the map altogether?)

This will encourage people to defend their resources better :) There's already a good thing goin around where people tend to put a recon, inf, or AA on it. Thoughts?

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 Post subject: Re: The REAL Kamikaze!
PostPosted: Fri Jul 09, 2010 9:51 am 
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Why not just use an eject?


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 Post subject: Re: The REAL Kamikaze!
PostPosted: Fri Jul 09, 2010 10:29 am 
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maybe you dont have it in your inventory? maybe its not in your deck? The more options there are, the better, right? Besides, it fits the theme of the game xD (9/11)

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 Post subject: Re: The REAL Kamikaze!
PostPosted: Tue Jul 20, 2010 2:39 pm 
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The only situation where this card is more useful than eject is when your inf will get killed the very round you ejected him.
To improve it you could make it useable on CPs as well or even on enemy units. Something like reducing the enemy unit's hitpoints by 80% or by a fixed amount e.g. 70dmg.


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 Post subject: Re: The REAL Kamikaze!
PostPosted: Tue Jul 20, 2010 4:44 pm 
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hmpf wrote:
The only situation where this card is more useful than eject is when your inf will get killed the very round you ejected him.


This is almost always the case in a good game

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 Post subject: Re: The REAL Kamikaze!
PostPosted: Wed Jul 21, 2010 7:12 am 
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it would make big difference on island paradise, but only if it worked aslo on cp.

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 Post subject: Re: The REAL Kamikaze!
PostPosted: Wed Jul 21, 2010 8:50 am 
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If yall thing it should work for CP's too, then maybe it should, but i still think it would be best for just resources

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 Post subject: Re: The REAL Kamikaze!
PostPosted: Wed Jul 21, 2010 9:10 am 
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I am not saying how it should work or if such card should be added. Just that it would make big difference on island paradise. That would be important change for that map, so it might not be good thing.

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 Post subject: Re: The REAL Kamikaze!
PostPosted: Wed Jul 21, 2010 11:50 am 
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it would make a big change on almost any map. But ill use island paradise as an example. Half way through the game, a person will almost never have airborne, armored transport, or a move buff for an inf. And how long would it take to recapture a resource EVEN WITHOUT AN ENEMY GUARDING IT? That'd cost them like 100g at minimum

Edited the 1st post

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 Post subject: Re: The REAL Kamikaze!
PostPosted: Tue Dec 07, 2010 10:39 pm 

Joined: Thu Dec 02, 2010 12:59 pm
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it'd be a bit unfair to blow up a cp since it takes 2 turns to capture whereas resources only take 1 turn


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