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 Post subject: some card ideas
PostPosted: Thu Jul 22, 2010 10:14 pm 

Joined: Sat Apr 24, 2010 8:03 pm
Posts: 355
CAMELION TANK
give a ground mech unit 50% speed, camo with shot, vision one, and -25% damage

UNDEAD
revive one unit that was destroyed last turn and every turn the unit loses 15 % life points

BLITZ
give all ground units one turn speed 150%

NAPALM BOMB
make 25 damage on unit on 1 hex and the 2 ranges abutter hex on the taked hexes all fire for 3 turns, which makes 25 damage for unit they to tread this hex for every tread also when flight to fly over 6 fiery
hex he get 150 damage

BUBBLES EDIT: he made a 2nd post with more cards after i saw this 1st post

MAGNET
take one ground unit (can be yours or fiend's unit ) on the naigborn hex from your unit

CONTRACT WITH DEAD ( only one in deck)
make one unit bulletproof and give +100% damage, and after one turn the unit is destroyed

WEAPON UPGRADE (this buff must cost very much so the not can use in baserush )
give one ground unit one more shot

HIGH WEAPON UPGRADE
give one ground unit for 2 turn 2 shot more

ANTI TANK COMANDER (only one )
raise one infantry's health to 100, give +1 range, +1 vision buff, and damage buff vs mechanical units 1000%, and +1 hex speed
unit can not shot on inf and can not take buildings or cp


BUBBLES EDIT 2: he made a 3rd post

KAMIKAZE
destroy one of your infantry units. All units on neighboring hexes are destroyed too.

SNIPER
give one inf + 4 range and vision +2 two and damage +50 %

TRAP
place one heavy and light tank for one turn next to a friendly unit

OPERATION SILENCE
give one mechanical unit camo for one turn. unit can not shot for that turn

_________________
it came a time i controled the full world
but today i must first win vs my cat to controled the house
shit the cat win


iam not caitiff , or is it caitliff to stand 500 metre away from the oponent and shot with a sniper from behind


Last edited by Bubbles on Fri Jul 23, 2010 10:33 am, edited 4 times in total.
moved to the correct forum and made it a lot easier to read


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 Post subject: Re: some card ideas
PostPosted: Thu Jul 22, 2010 10:24 pm 
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Location: Louisiana, U.S.
Sorry caos, but alot of these cards are way too complicated, unbalanced, etc

Camelion Tank - there's already one or two multi-buff cards (berserk, tank leader). Instead, just make a Camo for ground mech units (and air units) that allows firing and costs... oh, 50g? Maybe a little mor

Undead - I would deffinately like to see some kind of revival card. How about: Revive a unit that was destroyed last turn. The unit has -40% armor. Cost is whatever the normal cost of the unit is (reviving it will spawn it on the same hex it died on. Does not work if the hex is occupied)
Also, change the name Undead, because that gives a fantasy-scifi kind of feel, which doesn't match this game's theme whatsoever

Blitz - interesting, but change it to 50% at MOST, and make 3 seperate cards, 1 for each unit type

Nebal Bomb - um... what? I tried fixing it up from what you said but i'm still confused

Magnet - take it and... what? Control it? Kill it? Move it?

Contract with the Dead - very interesting. I like this. Again though, the name must be changed

Weapon Upgrade - deffinately would like to see this

High Weapon Upgrade - No. Absolutely not. Artillery with 4 shots? No way in hell

Anti-Tank commander - I like the idea of a superbuff infantry that can't cap anything, but 1000%? No. 100%? Sure

_________________
Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.


Last edited by Bubbles on Thu Jul 22, 2010 10:35 pm, edited 1 time in total.
added comments for the 2nd batch of cards


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 Post subject: Re: some card ideas
PostPosted: Thu Jul 22, 2010 11:01 pm 

Joined: Sat Apr 24, 2010 8:03 pm
Posts: 355
ok i think BLITZ for ground unit and SKY AID for flights. i think for inf we have enough speed buffs

with NAPALM BOMB i mine a arty shot cart he make only 25 damage on the target hexes a unit they goes over get 25 damage for every hex he get

UNDEAD name change to LAST SURVIVOR

MAGNET move one unit from opponent or team pardner to your unit

Contract with the Dead name changed too LAST MARCH

i hope this make some better as before

EDIT:
NAPALM BOMB effect target the neighboring hex from the target hex too

_________________
it came a time i controled the full world
but today i must first win vs my cat to controled the house
shit the cat win


iam not caitiff , or is it caitliff to stand 500 metre away from the oponent and shot with a sniper from behind


Last edited by mrcaos on Thu Jul 22, 2010 11:17 pm, edited 1 time in total.

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 Post subject: Re: some card ideas
PostPosted: Fri Jul 23, 2010 7:33 am 
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Joined: Wed Apr 28, 2010 11:09 am
Posts: 90
I think with Nepal bomb you mean Napalm bomb?

_________________
"You can't rule Mandalorians. You just make sensible suggestions they want to follow. And since when have Mandalorians needed to be told what makes sense?"


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 Post subject: Re: some card ideas
PostPosted: Fri Jul 23, 2010 9:39 am 
Battle Dex Testing Team
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Joined: Tue Apr 27, 2010 7:06 pm
Posts: 348
Location: Munich
Yeah he does mean napalm. Works like mines, but units start burning for some rounds.
-Op Silence: Pretty useless compared to airlift.
-Trap: the ground version of air support. makes sense.
-Blitz: It could really be a card that does +100% movement to all units for one turn. But it needs to be expensive, like 100g, so you have the speed advantage but a unit less than your opponent.
- Magnet sounds fun - but it's basically airlift enemy. It has to be restricted on something like 3 or 4 hexes distance with nothing in between.
- Sniper is great, but it should be something like +50%dmg vs inf but -50% dmg vs everything else.
I like all the other inventions.


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 Post subject: Re: some card ideas
PostPosted: Fri Jul 23, 2010 2:52 pm 

Joined: Sat Apr 24, 2010 8:03 pm
Posts: 355
FALSE TARGED (a anti baserush carts for 200 gold at least )
trade of the life points from your base with the oponent base

LAST HOPE
full repair 3 units after 3 turns the healing units died

GUN TURRET
plache one gun turret on the targed hex with 3 range 1 vision and 3 shot and 150 lifeponints unit can not move
damage vs ground 3-6 (18)
damage vs air 20 - 30 (90)
damage vs inf 18- 25 (75)
damage vs buildigs 1 (3 )

SPY
cup one tank faktory or airport

EDIT: Thanks hmpf for tip to make the cards better

_________________
it came a time i controled the full world
but today i must first win vs my cat to controled the house
shit the cat win


iam not caitiff , or is it caitliff to stand 500 metre away from the oponent and shot with a sniper from behind


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 Post subject: Re: some card ideas
PostPosted: Fri Jul 23, 2010 5:10 pm 

Joined: Mon Apr 12, 2010 2:19 pm
Posts: 31
I like sniper a lot. Cool idea. I think he should be permanently immobilized though for that range benefit


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 Post subject: Re: some card ideas
PostPosted: Fri Jul 23, 2010 6:50 pm 
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Location: Louisiana, U.S.
Justice wrote:
I like sniper a lot. Cool idea. I think he should be permanently immobilized though for that range benefit


Deffinately. And possibly only works on elevation or adjacent to a non-movement hex (such as a tree)

_________________
Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.


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 Post subject: Re: some card ideas
PostPosted: Fri Jul 23, 2010 10:41 pm 

Joined: Sat Apr 24, 2010 8:03 pm
Posts: 355
HEKTORING 50 gold
send one oponent unit back to base

HEKTORNG+ 100gold
send two oponent unit back to base

_________________
it came a time i controled the full world
but today i must first win vs my cat to controled the house
shit the cat win


iam not caitiff , or is it caitliff to stand 500 metre away from the oponent and shot with a sniper from behind


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 Post subject: Re: some card ideas
PostPosted: Fri Jul 23, 2010 11:15 pm 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
Keep the ideas coming mrcaos. Some of these are quite good (some are not :D )


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