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mrcaos
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Post subject: some card ideas Posted: Thu Jul 22, 2010 10:14 pm |
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Joined: Sat Apr 24, 2010 8:03 pm Posts: 355
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CAMELION TANK give a ground mech unit 50% speed, camo with shot, vision one, and -25% damage
UNDEAD revive one unit that was destroyed last turn and every turn the unit loses 15 % life points
BLITZ give all ground units one turn speed 150%
NAPALM BOMB make 25 damage on unit on 1 hex and the 2 ranges abutter hex on the taked hexes all fire for 3 turns, which makes 25 damage for unit they to tread this hex for every tread also when flight to fly over 6 fiery hex he get 150 damage
BUBBLES EDIT: he made a 2nd post with more cards after i saw this 1st post
MAGNET take one ground unit (can be yours or fiend's unit ) on the naigborn hex from your unit
CONTRACT WITH DEAD ( only one in deck) make one unit bulletproof and give +100% damage, and after one turn the unit is destroyed
WEAPON UPGRADE (this buff must cost very much so the not can use in baserush ) give one ground unit one more shot
HIGH WEAPON UPGRADE give one ground unit for 2 turn 2 shot more
ANTI TANK COMANDER (only one ) raise one infantry's health to 100, give +1 range, +1 vision buff, and damage buff vs mechanical units 1000%, and +1 hex speed unit can not shot on inf and can not take buildings or cp
BUBBLES EDIT 2: he made a 3rd post
KAMIKAZE destroy one of your infantry units. All units on neighboring hexes are destroyed too.
SNIPER give one inf + 4 range and vision +2 two and damage +50 %
TRAP place one heavy and light tank for one turn next to a friendly unit
OPERATION SILENCE give one mechanical unit camo for one turn. unit can not shot for that turn
_________________ it came a time i controled the full world but today i must first win vs my cat to controled the house shit the cat win
iam not caitiff , or is it caitliff to stand 500 metre away from the oponent and shot with a sniper from behind
| Last edited by Bubbles on Fri Jul 23, 2010 10:33 am, edited 4 times in total. |
| moved to the correct forum and made it a lot easier to read |
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Bubbles
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Post subject: Re: some card ideas Posted: Thu Jul 22, 2010 10:24 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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Sorry caos, but alot of these cards are way too complicated, unbalanced, etc
Camelion Tank - there's already one or two multi-buff cards (berserk, tank leader). Instead, just make a Camo for ground mech units (and air units) that allows firing and costs... oh, 50g? Maybe a little mor
Undead - I would deffinately like to see some kind of revival card. How about: Revive a unit that was destroyed last turn. The unit has -40% armor. Cost is whatever the normal cost of the unit is (reviving it will spawn it on the same hex it died on. Does not work if the hex is occupied) Also, change the name Undead, because that gives a fantasy-scifi kind of feel, which doesn't match this game's theme whatsoever
Blitz - interesting, but change it to 50% at MOST, and make 3 seperate cards, 1 for each unit type
Nebal Bomb - um... what? I tried fixing it up from what you said but i'm still confused
Magnet - take it and... what? Control it? Kill it? Move it?
Contract with the Dead - very interesting. I like this. Again though, the name must be changed
Weapon Upgrade - deffinately would like to see this
High Weapon Upgrade - No. Absolutely not. Artillery with 4 shots? No way in hell
Anti-Tank commander - I like the idea of a superbuff infantry that can't cap anything, but 1000%? No. 100%? Sure
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
| Last edited by Bubbles on Thu Jul 22, 2010 10:35 pm, edited 1 time in total. |
| added comments for the 2nd batch of cards |
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mrcaos
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Post subject: Re: some card ideas Posted: Thu Jul 22, 2010 11:01 pm |
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Joined: Sat Apr 24, 2010 8:03 pm Posts: 355
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ok i think BLITZ for ground unit and SKY AID for flights. i think for inf we have enough speed buffs
with NAPALM BOMB i mine a arty shot cart he make only 25 damage on the target hexes a unit they goes over get 25 damage for every hex he get
UNDEAD name change to LAST SURVIVOR
MAGNET move one unit from opponent or team pardner to your unit
Contract with the Dead name changed too LAST MARCH
i hope this make some better as before
EDIT: NAPALM BOMB effect target the neighboring hex from the target hex too
_________________ it came a time i controled the full world but today i must first win vs my cat to controled the house shit the cat win
iam not caitiff , or is it caitliff to stand 500 metre away from the oponent and shot with a sniper from behind
Last edited by mrcaos on Thu Jul 22, 2010 11:17 pm, edited 1 time in total.
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Falke296
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Post subject: Re: some card ideas Posted: Fri Jul 23, 2010 7:33 am |
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Joined: Wed Apr 28, 2010 11:09 am Posts: 90
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I think with Nepal bomb you mean Napalm bomb?
_________________ "You can't rule Mandalorians. You just make sensible suggestions they want to follow. And since when have Mandalorians needed to be told what makes sense?"
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hmpf
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Post subject: Re: some card ideas Posted: Fri Jul 23, 2010 9:39 am |
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Joined: Tue Apr 27, 2010 7:06 pm Posts: 348 Location: Munich
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Yeah he does mean napalm. Works like mines, but units start burning for some rounds. -Op Silence: Pretty useless compared to airlift. -Trap: the ground version of air support. makes sense. -Blitz: It could really be a card that does +100% movement to all units for one turn. But it needs to be expensive, like 100g, so you have the speed advantage but a unit less than your opponent. - Magnet sounds fun - but it's basically airlift enemy. It has to be restricted on something like 3 or 4 hexes distance with nothing in between. - Sniper is great, but it should be something like +50%dmg vs inf but -50% dmg vs everything else. I like all the other inventions.
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mrcaos
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Post subject: Re: some card ideas Posted: Fri Jul 23, 2010 2:52 pm |
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Joined: Sat Apr 24, 2010 8:03 pm Posts: 355
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FALSE TARGED (a anti baserush carts for 200 gold at least ) trade of the life points from your base with the oponent base
LAST HOPE full repair 3 units after 3 turns the healing units died
GUN TURRET plache one gun turret on the targed hex with 3 range 1 vision and 3 shot and 150 lifeponints unit can not move damage vs ground 3-6 (18) damage vs air 20 - 30 (90) damage vs inf 18- 25 (75) damage vs buildigs 1 (3 )
SPY cup one tank faktory or airport
EDIT: Thanks hmpf for tip to make the cards better
_________________ it came a time i controled the full world but today i must first win vs my cat to controled the house shit the cat win
iam not caitiff , or is it caitliff to stand 500 metre away from the oponent and shot with a sniper from behind
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Justice
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Post subject: Re: some card ideas Posted: Fri Jul 23, 2010 5:10 pm |
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Joined: Mon Apr 12, 2010 2:19 pm Posts: 31
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I like sniper a lot. Cool idea. I think he should be permanently immobilized though for that range benefit
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Bubbles
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Post subject: Re: some card ideas Posted: Fri Jul 23, 2010 6:50 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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Justice wrote: I like sniper a lot. Cool idea. I think he should be permanently immobilized though for that range benefit Deffinately. And possibly only works on elevation or adjacent to a non-movement hex (such as a tree)
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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mrcaos
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Post subject: Re: some card ideas Posted: Fri Jul 23, 2010 10:41 pm |
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Joined: Sat Apr 24, 2010 8:03 pm Posts: 355
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HEKTORING 50 gold send one oponent unit back to base
HEKTORNG+ 100gold send two oponent unit back to base
_________________ it came a time i controled the full world but today i must first win vs my cat to controled the house shit the cat win
iam not caitiff , or is it caitliff to stand 500 metre away from the oponent and shot with a sniper from behind
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chrism
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Post subject: Re: some card ideas Posted: Fri Jul 23, 2010 11:15 pm |
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Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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Keep the ideas coming mrcaos. Some of these are quite good (some are not  )
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