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doministic
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Post subject: Odds and card rarity Posted: Tue Apr 13, 2010 12:10 am |
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Joined: Mon Apr 12, 2010 11:18 am Posts: 34
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Hey just like opening a pack of baseball cards they have the odds posted on the back for getting inserts. So whats the algorithm like that is used to choose whether you get an ultrarare? How often can I expect to get one?
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Bubbles
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Post subject: Re: Odds and card rarity Posted: Tue Apr 13, 2010 6:40 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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I was actually about to post something similar to this... I got a few packs yesterday and in the FIRST one I opened, got 3 of the same card. Is there any way to program something like.... "limit 2 copies of a card per pack?"
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Cooldown
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Post subject: Re: Odds and card rarity Posted: Tue Apr 13, 2010 1:18 pm |
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Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
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To answer the first post, the final card in each pack of 8 cards has a 20% chance of being Ultra Rare, and an 80% chance of being Rare.
Bubbles, I'll check on limiting the number of duplicate cards per pack.
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Cooldown
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Post subject: Re: Odds and card rarity Posted: Tue Apr 13, 2010 5:55 pm |
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Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
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Also, you'll always receive 5 Commons and 2 Uncommons.
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doministic
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Post subject: Re: Odds and card rarity Posted: Tue Apr 13, 2010 11:07 pm |
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Joined: Mon Apr 12, 2010 11:18 am Posts: 34
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Damn I haven't received a single ultra rare yet. I guess that's just my luck. I thought they were like every 40 packs or something thats way easier than I had originally thought.
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Studman
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Post subject: Re: Odds and card rarity Posted: Tue Apr 13, 2010 11:32 pm |
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Joined: Tue Apr 13, 2010 5:00 pm Posts: 6
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I got an ultra rare in one of my 3 packs
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doministic
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Post subject: Re: Odds and card rarity Posted: Thu Apr 15, 2010 1:38 am |
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Joined: Mon Apr 12, 2010 11:18 am Posts: 34
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how many cards do you start the game with (that is without opening the three packs you start with)?
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Cooldown
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Post subject: Re: Odds and card rarity Posted: Thu Apr 15, 2010 10:54 am |
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Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
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Each account is created with the following 18 cards:
Medic Minor Repair Minor Overhaul Transport Adrenaline Binoculars No Fly Zone Pacify Air Minor Artillery Training Air Power Tech Light Tank Camouflage Evac Eject Octane Firepower Immobilize Any
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Bellyboy88
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Post subject: Re: Odds and card rarity Posted: Thu Apr 15, 2010 12:19 pm |
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Joined: Wed Apr 14, 2010 5:29 pm Posts: 76
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hmmm anyway else to get more cards other than posting and recruiting?
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Cooldown
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Post subject: Re: Odds and card rarity Posted: Thu Apr 15, 2010 12:27 pm |
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Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
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Yes! Playing and winning in tournaments is the best way to earn cards. Sealed Deck tournaments give you 3 packs to build a deck from for the entire tournament -- AND you keep the cards you get from those packs after the tournament. Qualifier tournament prizes are: - 1st place: 10 packs and slot in Grand Finals
- 2nd place ties: 4 packs
- 3rd place ties: 2 packs for 1v1, 1 pack for Free-for-All
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