Ascend
Rare
40g
Raise one uninhabited, zero-elevation hex up 1 elevation
*You don't want this to work for hexes elevated 1 hex because then if a ress is on an elevation 1, that would make it unaccessable
Descend 1
Ultra Rare
40g
Lower one (uninhabited?) hex's elevation by one
Descend 2
Rare
55g
Lower one (uninhabited) hex's elevation by two
Drought 1
Uncommon
25g
Convert 1 water hex into a normal hex that ground units can pass through
Drought 2
Rare
40g
Convert 2 water hexes like Drought 1
Chemical Warfare (or "Biohazard")
Rare
30g
Contaminate 3 hexes with deadly chemicals that damage infantry for 8 per turn for 4 turns and ground units for 20 damage per turn, for 4 turns. Any heal cards used on a unit cleanses chemicals
Timber!
Rare
60g
Convert one tree hex into an inhabitable ground hex
As y'all can see, i would like to see a section of cards for "Environment" that effect the board itself
