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 Post subject: Bubbles' Unit-Effecting Cards
PostPosted: Sun Oct 24, 2010 7:26 pm 
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Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
Up and At 'Em
Uncommon
30g
Allow one ground unit to move onto elevation

Landing Zone
Rare
40g
Convert one air unit into a ground unit. The unit's stats remain the same, but recieves damage from ground attacks rather than air. This can be used on your units OR your enemy's units.

It's Quittin' Time
Rare
30g
Duration: 1 turn (after that turn, the unit dies)
Double a unit's health and give it Secondary Target Priority. The unit can not fire.
*this is for when priority targetting [telling a unit to attack a fighter before an inf, without having to red-arrow Priority Target the fighter] is implemented. That way, unless a unit is red-arrow Priority Targetted, then this unit will basically be a dummy.
**Can I suggest changing the current Priority Target (red arrow) to "First Target Priority", since the new feature mentioned above is more fitting as "Priority Targetting"?

Demotion
Common
15g
Take away one unit's credit for 3 kills (so that way 2 of them will get rid of the higher buff)

Short-Sighted Temporary
Rare
Duration: 2 turns
15g
Reduce a unit's range by 2. Does not work on Infantry. (or maybe, does work on inf, but only reduces 1 range on heli, inf, and recon? idk, thats up to yall)

Short-Sighted Permanent
Rare
30g
Reduce a unit's range by 1

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