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 Post subject: New Card Ideas: Mercenary Cards
PostPosted: Fri Dec 17, 2010 3:19 am 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Here are some ideas for more mercenary cards [I hope you guys don't mind the repost - just trying to consolidate]

Mercenary Anti-Air Ambush
Type: Mercenary
Duration:2 Turns
Cost: 80g [costs double what a normal merc costs due to utility... good standard to set for all prices I think.]
Text: Place an Anti-Air Halftrack with less HP than a regular AA Halftrack adjacent to a single friendly infantry or ground unit.

Mercenary Heli Ambush
Type: Mercenary
Duration:2 Turns
Cost: 170g [costs double what a normal merc costs due to utility... good standard to set for all prices I think.]
Text: Place a Heli with less HP than a regular Heli adjacent to a single friendly infantry or ground unit.

[ETC with all unit types]

They Like Me More
Type: Debuff
Cost: 85g? [Thats the cost of most expensive merc as of right now]
Text: Immediately set duration of target mercenary to 0 turns.

I Pay Double
Type: Debuff
Cost: 170g?
Text: Immediately gain control of target mercenary. Duration remains the same.

Contract Extension
Type: Buff
Cost 85g?
Text: Increase duration of target mercenary by 3 turns.

Failure Is Not An Option
Type: Heal
Cost: 50g?
Text: Fully repairs any mechanical mercenary unit.

Money Back Guarantee
Type: Special
Cost: 0g
Text: Remove a Mercenary you control. Receive half its value rounded down to the nearest 5g.

[Just as a note for these next two - I have no idea if these are balanced. Less money up front, more money later is the idea. I chose 35g because that is what you get from your HQ]

Mercenary Heavy Tank Hero
Type: Heroes
Duration: Special
Cost: 175g?
Text: Place a Heavy Tank Hero in the starting area with higher HP, vision, range, and damage than a regular Heavy Tank. Each Turn you lose 35g. If you cannot pay Mercenary Heavy Tank Hero is destroyed. [Counts as a hero unit]

Mercenary Heli Hero Ambush
Type: Heroes
Duration:4 turns or Special
Cost: 175g?
Text: Temporarily place Mercenary Heli Hero next to any friendly unit. Unit has higher HP and damage than a regular Heli. Each turn you lose 35g. If you cannot pay Mercanary Heli Hero is destroyed. [Counts as a hero unit]


Let me know what you guys think! And also if you enjoy these types of theme posts or if I should just drop it. You won't hurt my feelings either way :-)

Rothmorthau


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 Post subject: Re: New Card Ideas: Mercenary Cards
PostPosted: Sun Dec 19, 2010 8:56 am 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Came up with one more:

Time Sensitive Mission
Type: Movement
Duration: 1 Round
Cost: 70g
Text: All mercenaries you control gain +100% movement.


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 Post subject: Re: New Card Ideas: Mercenary Cards
PostPosted: Mon Dec 20, 2010 12:38 am 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
Nice. I REALLY like most of these. Keep up the good work.


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 Post subject: Re: New Card Ideas: Mercenary Cards
PostPosted: Sun Jan 02, 2011 7:22 am 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Thanks for turning one of my ideas into a card! :-) :-) :-)


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