Here are some ideas for more mercenary cards [I hope you guys don't mind the repost - just trying to consolidate]
Mercenary Anti-Air Ambush
Cost: 80g [costs double what a normal merc costs due to utility... good standard to set for all prices I think.]
Text: Place an Anti-Air Halftrack with less HP than a regular AA Halftrack adjacent to a single friendly infantry or ground unit.
Mercenary Heli Ambush
Cost: 170g [costs double what a normal merc costs due to utility... good standard to set for all prices I think.]
Text: Place a Heli with less HP than a regular Heli adjacent to a single friendly infantry or ground unit.
[ETC with all unit types]
They Like Me More
Cost: 85g? [Thats the cost of most expensive merc as of right now]
Text: Immediately set duration of target mercenary to 0 turns.
I Pay Double
Text: Immediately gain control of target mercenary. Duration remains the same.
Text: Increase duration of target mercenary by 3 turns.
Failure Is Not An Option
Text: Fully repairs any mechanical mercenary unit.
Money Back Guarantee
Text: Remove a Mercenary you control. Receive half its value rounded down to the nearest 5g.
[Just as a note for these next two - I have no idea if these are balanced. Less money up front, more money later is the idea. I chose 35g because that is what you get from your HQ]
Mercenary Heavy Tank Hero
Text: Place a Heavy Tank Hero in the starting area with higher HP, vision, range, and damage than a regular Heavy Tank. Each Turn you lose 35g. If you cannot pay Mercenary Heavy Tank Hero is destroyed. [Counts as a hero unit]
Mercenary Heli Hero Ambush
Duration:4 turns or Special
Text: Temporarily place Mercenary Heli Hero next to any friendly unit. Unit has higher HP and damage than a regular Heli. Each turn you lose 35g. If you cannot pay Mercanary Heli Hero is destroyed. [Counts as a hero unit]
Let me know what you guys think! And also if you enjoy these types of theme posts or if I should just drop it. You won't hurt my feelings either way