OR REGISTER
Register    FAQ    Search


Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Abandon and Eject
PostPosted: Tue Dec 28, 2010 10:34 am 
User avatar

Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Does anyone else feel that 80g is way too expensive for these cards?

You get: An infantry at full health, Movement utility, and surprise utility.

Cost: 80g + You kill one of your units.

Lets say you use it on a recon since that is the least expensive unit. Thats a 60g investment (less the value of what you were able to do with it in its short life).


I think somewhere in the range of 50g is more reasonable. Thoughts?


Rothmorthau


Top
 OfflineProfile  
 Post subject: Re: Abandon and Eject
PostPosted: Tue Dec 28, 2010 11:17 am 

Joined: Thu Dec 02, 2010 12:59 pm
Posts: 247
the idea is to make a unit that is going to die useful and 10 extra gold is fair for the movement from the starting hexes like adrenaline or adrenaline shot


Top
 OfflineProfile  
 Post subject: Re: Abandon and Eject
PostPosted: Tue Dec 28, 2010 11:20 am 
User avatar

Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
I suppose I wasn't thinking about how to use the card properly to an extent. Still isn't all that great though since if your unit is going to die it means putting this new infantry you just paid for right into harms way.


Top
 OfflineProfile  
 Post subject: Re: Abandon and Eject
PostPosted: Tue Dec 28, 2010 1:43 pm 
Battle Dex Testing Team
Battle Dex Testing Team
User avatar

Joined: Thu Apr 29, 2010 4:06 pm
Posts: 52
you thought about merc recon? cost 15 gold?


Top
 OfflineProfile  
 Post subject: Re: Abandon and Eject
PostPosted: Tue Dec 28, 2010 1:48 pm 
User avatar

Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
It's true that it costs 15g for merc recon, but each card has a value of about 35g so you have to keep that in mind. Taking the merc recon card means one less enlist card for example.


Top
 OfflineProfile  
 Post subject: Re: Abandon and Eject
PostPosted: Wed Dec 29, 2010 10:53 am 
Battle Dex Testing Team
Battle Dex Testing Team
User avatar

Joined: Thu Apr 29, 2010 4:06 pm
Posts: 52
would you play abandon or eject in constructed, if it would cost 50 gold?


Top
 OfflineProfile  
 Post subject: Re: Abandon and Eject
PostPosted: Wed Dec 29, 2010 11:25 am 
User avatar

Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Yes I would. Right now I feel it's just too costly to take up a card slot. At 50g I could throw it in a deck for utility or for a resource cap strat in the start.

I have a similar deck to the ones that fewar used in the tourney he posted here viewtopic.php?f=34&t=2408

I think that if the card were a little more cost effective it would do well in a deck like this.


Rothmorthau


Top
 OfflineProfile  
 Post subject: Re: Abandon and Eject
PostPosted: Wed Dec 29, 2010 11:29 am 

Joined: Fri Dec 17, 2010 7:38 pm
Posts: 6
I think the card is pretty decent, you're supposed to use it on a unit that will surely die next turn as to take the enemy by surprise and posibly capture a resource that might be several turns away from your base.

But i do agree that it seems 5g or 10g too expensive, given it's pros and cons:

Pros:
-You get an infantry right where you need it.
-You surprise the enemy.

Cons:

-You pay 10 more gold for the unit.
-You lose what that unit might have done in the next turn (could very well be nothing).

So you're basically paying 10g + whatever that unit might have done to get a quick deployment for an Infantry, in some cases that might make a big difference, in others none at all.


Top
 OfflineProfile  
 Post subject: Re: Abandon and Eject
PostPosted: Wed Dec 29, 2010 11:43 am 
Moderator
Moderator
User avatar

Joined: Fri Apr 23, 2010 6:13 pm
Posts: 988
Eject and Abandon are really great cards, but I too feel them too costly for constructed, because you have to sacrifice a unit. In sealed on the other hand, they are very strong, so making them cheaper would buff them into the sky here.

_________________
"You're fine. Next time just don't stop their attacks with your face. - Effit"
Hardstyle 'till I die! You make this shit go down you are DECIBEL!


Top
 OfflineProfile  
 Post subject: Re: Abandon and Eject
PostPosted: Wed Dec 29, 2010 11:48 am 
User avatar

Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
You know I wasn't even considering how it would affect sealed. That's a really good point. Perhaps 50g is too cheap, but 80g is still a lot. Maybe 65? Abandon is a rare card and you only get 3 of those in sealed.


Top
 OfflineProfile  
Display posts from previous:  Sort by  
Reply to topic  [ 17 posts ]  Go to page 1, 2  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

©2009 Bandera Games LLC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group