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 Post subject: Wording for Armor Piercing
PostPosted: Fri Dec 31, 2010 7:13 am 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
I got this card in a sealed match yesterday and the text confused me.

"Temporarily increase infantry damage against mechanical units to 1000%"

Please change this to, "Temporarily increase one infantry's damage against mechanical units to 1000%".



Also, could we have better buffs replace worse buffs? I was screwed because even after my confusion that ALL my infantry gain this bonus, the 2 infantry that would actually be worthwhile to use this buff on already had damage buffs.


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 Post subject: Re: Wording for Armor Piercing
PostPosted: Fri Dec 31, 2010 12:44 pm 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
Good catch on the wording. I have asked them to make this change.

The not being able to buff a unit that is already buffed is intentional and will not change. It is a key design point. Many cards would be too powerful if you could put them on already buffed units. Some cards buff a particular item just so you can't put another buff/card it. For example,

Imagine armor piercing on sniper
Construction crew gives armor because we don't want someone repeatedly casting cc as if would defeat many missions. THis way you can only do it once.

There are other examples.


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