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 Post subject: New Card Ideas: Weather
PostPosted: Tue Jan 04, 2011 4:23 pm 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Fog of War
Type: Special
Duration: 2 Turns
Cost: 45g?
Text: Temporarily reduce vision of all units, including your own, by 2.

Turbulence
Type: Special
Duration: 2 Turns
Cost: 30g?
Text: Temporarily reduce movement of all air units, including your own, by 50%.

Muddy Terrain
Type: Special
Duration: 2 Turns
Cost 45g?
Text: Temporarily reduce movement of all ground units, including your own, by 50%.

Sandstorm
Type: Special
Duration: 2 Turns
Cost: 70g?
Text: Temporarily reduce vision by 2 and movement by 50% to all units, including your own.

Mudslides
Type: Special
Duration: 2 Turns
Cost: 55g?
Text: Units temporarily cannot move up elevation. [They can move down as normal]

Flooding
Type: Special
Duration: 3 Turns
Cost: 70g?
Text: Target a hex containing water. Ground level land up to 2 hexes away from this point require 1 extra movement to pass through by ground units.


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 Post subject: Re: New Card Ideas: Weather
PostPosted: Tue Jan 04, 2011 5:41 pm 

Joined: Wed Nov 17, 2010 10:49 am
Posts: 42
I like the idea of cards that affect all the units on the map, but they would have to cost a lot more in my opinion. It would be easy to take advantage of these cards.


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 Post subject: Re: New Card Ideas: Weather
PostPosted: Wed Jan 05, 2011 12:29 am 
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Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
i LOVE the idea for weather cards :D Both Weather AND Terrain cards NEED to be added to this game (i already suggested several terrain cards)

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