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 Post subject: card idea: EMP
PostPosted: Tue Jan 04, 2011 7:51 pm 

Joined: Wed Dec 01, 2010 1:28 am
Posts: 18
EMP Gold cost 100

Veichles are disabled for 2 rounds and tech infantryunits upgrades should dissapear and then come back again after 2 rounds.

 Post subject: Re: card idea: EMP
PostPosted: Wed Jan 05, 2011 4:01 am 
Battle Dex Testing Team
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
Posts: 1271
Location: Slovakia
What you mean by disabled? Cannot do anything? We already have card which does that for 1 turn. ( except removing tech infantry buff )

Btw I have proposed EMP long time ago. At first it was disabling movement for all units on map for 1 round which would make all air units to crash :) . Later it was small area stop movement and firing. I hope to see some variation in new cards.

"Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh

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