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 Post subject: card idea: EMP
PostPosted: Tue Jan 04, 2011 7:51 pm 

Joined: Wed Dec 01, 2010 1:28 am
Posts: 18
EMP Gold cost 100

Veichles are disabled for 2 rounds and tech infantryunits upgrades should dissapear and then come back again after 2 rounds.


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 Post subject: Re: card idea: EMP
PostPosted: Wed Jan 05, 2011 4:01 am 
Battle Dex Testing Team
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
Posts: 1271
Location: Slovakia
What you mean by disabled? Cannot do anything? We already have card which does that for 1 turn. ( except removing tech infantry buff )

Btw I have proposed EMP long time ago. At first it was disabling movement for all units on map for 1 round which would make all air units to crash :) . Later it was small area stop movement and firing. I hope to see some variation in new cards.

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