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muppit
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Post subject: suicide bomber Posted: Wed Jan 05, 2011 6:09 pm |
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Joined: Thu Dec 02, 2010 8:08 am Posts: 106
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how about a suicide bomber == add a vest to an inf that when you set it off it causes x amount of damage to everything withing say 2 spaces can also add that if the inf is killed before you set bomb off , it drops the vest and becomes a mine = may make it over powered
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Rothmorthau
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Post subject: Re: suicide bomber Posted: Wed Jan 05, 2011 7:37 pm |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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Mechanically its ok. Thematically I think the devs are going to stay away from emotional hot button issues like suicide bombings though.
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Snapfire
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Post subject: Re: suicide bomber Posted: Thu Jan 06, 2011 1:55 am |
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Joined: Wed Nov 10, 2010 5:02 pm Posts: 81 Location: New Jersey
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This was already suggested here: viewtopic.php?f=11&t=1420And card art here: viewtopic.php?f=11&t=2072Many ideas (mine included) were suggested long ago by beta testers.
_________________ Always Angry, All the Time - Angry Marines
7th division, a squad of pimps, players and hustlers.... well all the good things about those at least - Flip
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muppit
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Post subject: Re: suicide bomber Posted: Thu Jan 06, 2011 3:46 am |
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Joined: Thu Dec 02, 2010 8:08 am Posts: 106
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ok sorry , didnt see ,, so it was decided not to do one due to 9/11 ?? shame
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Bubbles
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Post subject: Re: suicide bomber Posted: Thu Jan 06, 2011 11:41 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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although i agree it sucks we cant have a fun card because of 9/11, i fully agree that it shouldnt be done
thread locked, comment on the one linked if you want to talk about the card
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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