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 Post subject: Ground units attack air?
PostPosted: Thu Jan 06, 2011 2:26 pm 
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Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
PERMANENT
Cost: 100g
Description: Target mechanical unit can attack air for 10-12 (bout half of AA damage). Only used on units that don't attack air

TEMPORARY
Cost: 60-70g
Description: Target mechanical unit can attack air for 12-14 damage (little more than half). Only used on units that don't attack air.

-Think of it like a second gun on top of a heavy that aims up and shoots at air units. It would have to have a visual addition, or if nothing else, angle up the gun barrel that tanks already have.
-Shooting air acts the same as shooting ground. It takes one of the unit's shots per turn etc etc etc
-The new damage would appear on the unit's stat window in green (card additions to stats are always in green as far as i know)

I want a card for those OhShit! moments where you forgot AA
What do yall think?

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 Post subject: Re: Ground units attack air?
PostPosted: Wed Jan 12, 2011 8:57 pm 
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Joined: Thu Dec 09, 2010 6:37 pm
Posts: 56
naah, i kinda look forward to those OH**** moments..... for my opponents anyways 8-)

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 Post subject: Re: Ground units attack air?
PostPosted: Wed Jan 12, 2011 10:32 pm 

Joined: Thu Dec 02, 2010 12:59 pm
Posts: 247
so how u gonna kill them heavys now?


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 Post subject: Re: Ground units attack air?
PostPosted: Thu Jan 13, 2011 9:16 am 
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Location: Louisiana, U.S.
-10% hp per turn and give the ability?

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