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doominator10
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Post subject: NEW CARD IDEAS : Point Defenses and more Posted: Wed Jan 12, 2011 12:15 am |
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Joined: Thu Dec 09, 2010 6:37 pm Posts: 56
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Point Defense Repeater Cost: 120g Duration: 3 turns
HP: 55 Vision: 3 Range: 3 atk: (x4 atk per turn) 5 - 10 vs infantry 5 - 10 vs vehicles 5 - 10 vs air 3 - 6 vs structures
movement: 0
place next to any friendly ground unit cannot be placed on strutcures or spawn points (or the other usual blockades)
------------------------------------------------------- Point Defense Turret Cost: 130g Duration: 3 turns
HP: 55 Vision: 2 Range: 3 atk: (x4 atk per turn) 7 - 13 vs infantry 5 - 10 vs vehicles 7 - 13 vs air 3 - 6 vs structures
movement: 0
can only be placed on friendly structures and spawn tiles. (includes HQ) ---------------------------------------------------------------------------------
Point Defense Drone Cost: 150g Duration: 1 turn HP: 60 Range: 5
all other stats = 0
placed next to any friendly unit OR structure
For all friendlies within range, shots fired against them will be diverted to the point defense drone. Only 1 per field at a time. (I tried not to make this too OP, but still effective enough for certain dire situations)
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SandBags (x2) (Bootleg) Cost: 60g (100g) (40g) Duration: Permanent ('')(5 turns) HP: 50
all other stats = 0 blocks line of site placed next to any friendly unit or structure
basically works as a smokescreen that takes bullets to get rid of (hmm... i can see this used to prevent enemy dudes from capping oil in time......... should i raise the cost?)
Let me know what you think and i'll let the community decide on rarity
They are all special type
_________________ Your DOOM has arrived!... and is handing out cookies....
OF PAIN!
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Bubbles
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Post subject: Re: NEW CARD IDEAS : Point Defenses and more Posted: Wed Jan 12, 2011 8:33 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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i like sandbags. Smokescreen is good, but i think itd be cool to also have a destroyable one like this. The only thing is.. If you put it down, all it would do is take a hit, die, and things go back to normal
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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doominator10
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Post subject: Re: NEW CARD IDEAS : Point Defenses and more Posted: Wed Jan 12, 2011 8:49 pm |
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Joined: Thu Dec 09, 2010 6:37 pm Posts: 56
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that's the point. if you can get it to waste an artilery shot on a sandbag as opposed to... i dunno.. a weakend artillery of your own.. then i say its worth it.
or maybe stop a recon from killing your infantry in time to cap the oil. etc...... plus, it has 60 hp.... its not gonna die from 1 hit. Its cheap beacuse it doesnt shoot back
_________________ Your DOOM has arrived!... and is handing out cookies....
OF PAIN!
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