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 Post subject: NEW CARD IDEAS : Point Defenses and more
PostPosted: Wed Jan 12, 2011 12:15 am 
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Joined: Thu Dec 09, 2010 6:37 pm
Posts: 56
Point Defense Repeater
Cost: 120g
Duration: 3 turns

HP: 55
Vision: 3
Range: 3
atk: (x4 atk per turn)
5 - 10 vs infantry
5 - 10 vs vehicles
5 - 10 vs air
3 - 6 vs structures

movement: 0

place next to any friendly ground unit
cannot be placed on strutcures or spawn points (or the other usual blockades)

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Point Defense Turret
Cost: 130g
Duration: 3 turns

HP: 55
Vision: 2
Range: 3
atk: (x4 atk per turn)
7 - 13 vs infantry
5 - 10 vs vehicles
7 - 13 vs air
3 - 6 vs structures

movement: 0

can only be placed on friendly structures and spawn tiles. (includes HQ)
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Point Defense Drone
Cost: 150g
Duration: 1 turn
HP: 60
Range: 5

all other stats = 0

placed next to any friendly unit OR structure

For all friendlies within range, shots fired against them will be diverted to the point defense drone. Only 1 per field at a time. (I tried not to make this too OP, but still effective enough for certain dire situations)

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SandBags (x2) (Bootleg)
Cost: 60g (100g) (40g)
Duration: Permanent ('')(5 turns)
HP: 50

all other stats = 0
blocks line of site
placed next to any friendly unit or structure

basically works as a smokescreen that takes bullets to get rid of
(hmm... i can see this used to prevent enemy dudes from capping oil in time......... should i raise the cost?)

Let me know what you think and i'll let the community decide on rarity

They are all special type

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 Post subject: Re: NEW CARD IDEAS : Point Defenses and more
PostPosted: Wed Jan 12, 2011 8:33 am 
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Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
i like sandbags. Smokescreen is good, but i think itd be cool to also have a destroyable one like this. The only thing is.. If you put it down, all it would do is take a hit, die, and things go back to normal

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 Post subject: Re: NEW CARD IDEAS : Point Defenses and more
PostPosted: Wed Jan 12, 2011 8:49 pm 
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Joined: Thu Dec 09, 2010 6:37 pm
Posts: 56
that's the point. if you can get it to waste an artilery shot on a sandbag as opposed to... i dunno.. a weakend artillery of your own.. then i say its worth it.

or maybe stop a recon from killing your infantry in time to cap the oil. etc...... plus, it has 60 hp.... its not gonna die from 1 hit. Its cheap beacuse it doesnt shoot back

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