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 Post subject: Enhanced Interrogation Techniques
PostPosted: Fri Jan 14, 2011 1:19 pm 

Joined: Thu Jan 13, 2011 9:53 am
Posts: 11
Cost: 60g.
Duration: 1 turn.
Rarity: rare.
Type: special (debuff, maybe?).

Mark one full health enemy inf. If it's killed in that turn get LOS on all enemy units and buildings for two turns.

*Merc. inf. naturally dissapearing does not count as being killed.


For me, one of the hardest things to do in the game is to predict the enemy's unit composition and position, this card would give you a great strategic advantange in exchange of a tactical advantage (since you're spending 60g and not hurting his troops or buffing yours) and a risk (infantry might get evac, a critical unit needed to kill it might get debuffed, etc) and the requeriment of a specific situation (full health infantry in sight with a good chance of being killed that turn).

What do you think?, too weak?, too strong?, too situational?

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 Post subject: Re: Enhanced Interrogation Techniques
PostPosted: Fri Jan 14, 2011 3:41 pm 

Joined: Thu Dec 02, 2010 12:59 pm
Posts: 247
umm LOS=what?


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 Post subject: Re: Enhanced Interrogation Techniques
PostPosted: Fri Jan 14, 2011 5:29 pm 
Battle Dex Testing Team
Battle Dex Testing Team
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Posts: 1271
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line of sight. You see what he sees :)

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 Post subject: Re: Enhanced Interrogation Techniques
PostPosted: Thu Jan 20, 2011 4:21 pm 
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Joined: Thu Dec 09, 2010 6:37 pm
Posts: 56
hmm... maybe 1 turn. dunno how i feel about 2, but i like the idea

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