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 Post subject: Ultra cards that feel weak
PostPosted: Sun Apr 18, 2010 1:51 am 
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The Air Ultras for Plane and Heli, that add 20% armored unit at start for 185 or so seem really weak compared to the other Ultras.


Like the Tech Heavy Ultra +20 Armor AND 50% FP.

Deltas and Other Ultra INF are again very buffed.

A +20% Armor Gain on A Starting Spot Air Craft for 185 seems, lacking in Ultra ness I guess is what I am getting to.

Lee


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 Post subject: Re: Ultra cards that feel weak
PostPosted: Sun Apr 18, 2010 2:17 am 
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I haven't been able to use Ground Tech yet because of the cost.

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 Post subject: Re: Ultra cards that feel weak
PostPosted: Sun Apr 18, 2010 11:21 am 

Joined: Wed Apr 14, 2010 5:29 pm
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Dude going to be honest personally the only buff ground units worth using are Tech inf 105g great late game capture unit. Haven't seen an airborn Ranger yet but thats a super buff version of Tech infatry for 130g. If your using any buffed units cause thats all you have then go mid or late game cause thats when you might have the gold for it.


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 Post subject: Re: Ultra cards that feel weak
PostPosted: Sun Apr 18, 2010 1:11 pm 
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Yeah the +20% Armor is Uncommon for other units no idea why it is a Ultra for Air, 20% is nothing compared to the AA Ultra +50% FP and +20% Armor.

But just wanted to point out these 2 cards to not match other Ultras.

Lee


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 Post subject: Re: Ultra cards that feel weak
PostPosted: Mon Apr 19, 2010 2:01 am 
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Last Line of Defense is one of the worst ones right now.

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 Post subject: Re: Ultra cards that feel weak
PostPosted: Mon Apr 19, 2010 4:06 pm 
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I feel that most of the techs are hardly worth it for the cost, actually.

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 Post subject: Re: Ultra cards that feel weak
PostPosted: Mon Apr 19, 2010 10:31 pm 
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Joined: Sun Aug 23, 2009 4:02 pm
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You are underestimating these cards. They can be awesome with the right decks.


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