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Victim
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Post subject: Infantry Debuffs Posted: Sun Jan 16, 2011 3:12 pm |
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Joined: Thu Dec 02, 2010 12:59 pm Posts: 247
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Why are there blinds and immobilize for everything but infantries? i know blind alls work for infantries but immobilize any doesn't. Infs even have their own pacify so I think they should have a blind like temp inf blind, 0g -3 vision perm inf blind 5g -2 vision
immobilize inf 5g immob for 2 turns Also it would be great if immob any could immob infantries too
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fewar
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Post subject: Re: Infantry Debuffs Posted: Sun Jan 16, 2011 3:21 pm |
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| Battle Dex Testing Team |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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I am against immobilize inf.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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chrism
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Post subject: Re: Infantry Debuffs Posted: Sun Jan 16, 2011 8:15 pm |
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| Battle Dex Team |
Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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Immoblize on inf is no good. Inf originally had its own blind, but it was useless and people complained it took 2 spots in sealed. We changed the inf blind to any. It was a big improvement.
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Victim
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Post subject: Re: Infantry Debuffs Posted: Tue Feb 01, 2011 3:27 pm |
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Joined: Thu Dec 02, 2010 12:59 pm Posts: 247
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so this is why its no good eh... it was gonna come out anyways
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Bubbles
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Post subject: Re: Infantry Debuffs Posted: Tue Feb 01, 2011 4:27 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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um.. i'm confused. I thought the agreement was that immobilize inf was no good (I could go either way on that), then its suddenly the premium card?
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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chrism
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Post subject: Re: Infantry Debuffs Posted: Tue Feb 01, 2011 5:14 pm |
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| Battle Dex Team |
Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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That was supposed to say -- immoblize on infantry is too good, not no good (or maybe I meant no good because it was too good, not sure). In any case, 30 gold for a 2 turn immo on infs would be too good. This post got us thinking though that we could make a balanced immoblize on infantry, which is what we hope we did. So, we did get the idea from this post.
The blinds on infantry are no good. I meant no good -- bad here.
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Bubbles
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Post subject: Re: Infantry Debuffs Posted: Tue Feb 01, 2011 6:30 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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whats the premium card desc? site/game hasnt updated yet
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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