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 Post subject: ground to air attack card
PostPosted: Mon Jan 17, 2011 7:27 pm 

Joined: Thu Dec 02, 2010 8:08 am
Posts: 106
this must of been said before , but as we have minor/major artillery ,what about having a card to hit air units ??


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 Post subject: some others
PostPosted: Mon Jan 24, 2011 9:52 am 

Joined: Thu Dec 02, 2010 8:08 am
Posts: 106
some otherto think about

innobilize all :( there is a better word for this , but for the life of me i can not think of it :oops: )
special
cost = high say 150
immobilize all units on the map , both ground and air for 1 turn

this card would be for the map , not just 1 unit and would stop every unit , on both sides from moving for 1 turn . units would still be able to shoot ,so you would have to think before using it . as , it could be used to allow an inf to take a cp if you have got say a recon going to block you ,, but ,, in doing so , you will not be able to move any of your own units out of range of anything firing on it for that turn

burn out / over heat
super buff
cost 100 ( maybe to low )
alow double firepower of 1unit for 1 turn

allow a unit to fire double damage for 1 turn , then miss a turn ( or 2 ) of firing why the it cools down . this will allow say a light tanks to fire 90 damage to a ground unit for 1 turn instead of 45 but it would not be able to fire again till it has called down . bit like rage andkamikaze but without the hp loss


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 Post subject: Re: ground to air attack card
PostPosted: Mon Jan 24, 2011 12:12 pm 

Joined: Thu Dec 02, 2010 12:59 pm
Posts: 247
the first one is op, if you're in a good position, you can prevent your opponent from running away or reinforcing, coupled with blinds its killer


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 Post subject: Re: ground to air attack card
PostPosted: Mon Jan 24, 2011 12:39 pm 

Joined: Thu Dec 02, 2010 8:08 am
Posts: 106
Victim wrote:
the first one is op, if you're in a good position, you can prevent your opponent from running away or reinforcing, coupled with blinds its killer


yes it could be used like that , but i was thinking more of stoping all units so you can run an inf to cap something ,, or to stop your man being attacked when sitting on a cp for the 2nd turn if unitsd are to get in range of you inf ..
so yes thinking about it ,it may be a bit op unless it cost alot say 250 ???


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