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 Post subject: card idea: satellite scan
PostPosted: Mon Jan 24, 2011 6:19 pm 

Joined: Wed Dec 29, 2010 6:48 pm
Posts: 17
note: unlike most cards, this one does not take effect immediately, but at the end of the turn on whcih you play it.
makes the whole map visible at the end of yoru current turn. as soon as your next turn starts (after cards are played) you lose this vision.

cost: not sure; probably 30-60g
basic points: intel is useful; but satellite pictures don't always come in that fast; and i don't want this card to be a free sight for all your artllery kind of thing; so it only happens at end of turn. the reason I ahd it go away at start of next turn is both so you can sit dodwn and look at it more conveniently; and so you could use that one instant to target cards, which, while a bit unrealistic, may open up some nice strategic options.

feel free to vary any of the details of course in making a good card.


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 Post subject: Re: card idea: satellite scan
PostPosted: Mon Jan 24, 2011 9:45 pm 
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Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
this seems pretty OP to me, but what if you saw the whole map EXCEPT enemy units? Enemy units would be 1 hex of Fog of War. That way you wouldnt know if it's an inf or arty or heli, but you know what he's going for. Maybe i missed the point of the card though

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 Post subject: Re: card idea: satellite scan
PostPosted: Tue Jan 25, 2011 12:32 pm 

Joined: Wed Nov 17, 2010 10:49 am
Posts: 42
I was thinking that maybe you target one space and can see all the hexes 3 or 4 spaces away from target hex. I like the idea of having it only visible at the end of turn and go away at the beginning of the next turn so it doesn't help your units, just gives you an idea of what is going on in a specific area.


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 Post subject: Re: card idea: satellite scan
PostPosted: Tue Jan 25, 2011 3:34 pm 
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Joined: Sat Aug 14, 2010 9:26 am
Posts: 103
This card can be used to snipe units with minor/major artillery from far away
Definitely OP


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