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 Post subject: Card Creation Ideas + apology
PostPosted: Tue Jan 25, 2011 9:19 pm 
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Joined: Tue Nov 23, 2010 12:08 pm
Posts: 61
Sorry For posting Card idea that have already been summit-ed by other players,I'll be more careful to make sure the card ideas I've posted are Original and not like others great ideas.

(also if a guild admin could delete my last thread before this one, that would be great becuz i don't know how to.....)



ANYWAYS here are some ideas that I'm Pretty sure know ones else has come up with,and if they already
have been notify me and I'll edit them off.
Road Block- Rare,25G, Blocks a hex from anything moving through it-2 turns
Hero For a Day - Ultra Rare,Premium?- 55G, Gives a unit,hero stats,cannot be played with hero in play-1 turn
Control Point Malfunction-Rare,40G,No Control points are awarded by the chosen control point-2 turns
Day Of Wealth-Rare-25G,All resources including enemy resources,double in value-1 turn
Claymore-Uncommon-80G, Cannot be seen by enemy,when set off gives 45-100 to all 1 hexs near it-perm
Land Runner-Ultra rare-100G Placed next to friendly unit,Camo'd moves 1 space ,and has 3 vision-perm
Marathon Runner: Uncommon,30G,Movement: +3,20hp-,2 turns
War Bunker : -Rare-or Ultra?,60G, Infantry 100% armor and immobilize infantry -1turn

Again sorry if i posted one that was already posted,just let me know

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 Post subject: Re: Card Creation Ideas + apology
PostPosted: Tue Jan 25, 2011 9:32 pm 
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Joined: Mon Nov 08, 2010 10:33 pm
Posts: 245
Again, I like the road block idea. You should definately have more than one version too, road block 1, 2, and maybe 3.


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 Post subject: Re: Card Creation Ideas + apology
PostPosted: Tue Jan 25, 2011 10:55 pm 
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Joined: Tue Nov 23, 2010 12:08 pm
Posts: 61
dojadoug wrote:
Again, I like the road block idea. You should definately have more than one version too, road block 1, 2, and maybe 3.


Road Block 1-Common,20G Blocks 1 hex's -1 turn
Road Block 2-Rare,50G Blocks 2 hex's -2 turns
Road Block 3-Ultra Rare,75G,Block 3 hex's -3 turns
(all placed next to friendly unit)

Yea its alot like smoke Except SO many more advatanges.

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BattleDex: Silly random ...THIS IS YOUR LIFE!!!!
Me =o.....
BattleDex: .....wanna go play some battledex?
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 Post subject: Re: Card Creation Ideas + apology
PostPosted: Wed Jan 26, 2011 7:41 pm 

Joined: Mon Nov 29, 2010 12:57 pm
Posts: 64
mm.. that bunker is a tad to much i think, 100% armour is invulnerable.

70% armour for a turn might do it (still needs then 160 ordinary damage to be killed from full health) or make it immune to machine gun fire (fighters, helies, recons and inf) and take ordinary damage from tanks and art.


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 Post subject: Re: Card Creation Ideas + apology
PostPosted: Thu Jan 27, 2011 7:40 am 
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Joined: Tue Nov 23, 2010 12:08 pm
Posts: 61
Valkyre wrote:
mm.. that bunker is a tad to much i think, 100% armour is invulnerable.

70% armour for a turn might do it (still needs then 160 ordinary damage to be killed from full health) or make it immune to machine gun fire (fighters, helies, recons and inf) and take ordinary damage from tanks and art.


yea , i just wanted it to have more then kelvar gave since the inf would be pacifyed and not mobie
but your right 100% is to much.

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Me: GIVE ME MY LIFE BACK BATTLEDEX
BattleDex: Silly random ...THIS IS YOUR LIFE!!!!
Me =o.....
BattleDex: .....wanna go play some battledex?
Me: Sure =D


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 Post subject: Re: Card Creation Ideas + apology
PostPosted: Thu Jan 27, 2011 9:55 am 
Battle Dex Testing Team
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
Posts: 1271
Location: Slovakia
any bigger armor than 40 % is too much. It would be much easier to capture cp. Only if it was kind of vehicle so you couldnt capture the control point.

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 Post subject: Re: Card Creation Ideas + apology
PostPosted: Thu Jan 27, 2011 3:10 pm 

Joined: Mon Nov 29, 2010 12:57 pm
Posts: 64
well, a legendary kevlar inf has 55% armour.

still, you could use the bunker to perserve the inf while reinforcements are on the way, and not allow it ot be placed on a res or CP.


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