fewar wrote:
You dont have any heroes in there. You should have always at least 1 hero in constructed build.
Yeah sorry to forget to say it, that was more of a fun build. I actually think temp heroes are imbalanced (lt hero specially). I think it needs a raise on price. Why bother doing this fancy drop when you can just get lt/fighter/inf hero and drop from any friendly unit? (And with one single card).
I know you can just airlift/evac your units when that happens. But two points: it might be already too late already or your opponent recaptured the otherwise impossible res/cp. I know 160 gold cost is nothing to sneeze at, you'd need to do damage to your opponent equal or greater thant that, otherwise it could mean the game. But most of the times you at least kill a recon + arty, that's 140-185 gold already, not factoring the territory advantage and that you know your opponent might avoid doing ground units on the period of time of the temporary hero.
This build attempts to be something different than we see on most constructed builds. This focuses more on taking the opponent forces early (when it's most weak)so it's too late to airlift them (and that's why I said is most effective against enlist/permanent hero builds, and not special forces/merc/temp heroes combo). Also I've been looking for ways to grab opponent's starting res so they must focus on regaining it instead of dealing with the superfighter and any other forces you may have built at the moment. This is not the only way to achieve that of course, and not the most specialized on it.