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 Post subject: Merc Card ideas(Worth a look)
PostPosted: Tue Feb 08, 2011 10:23 pm 
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Joined: Tue Nov 23, 2010 12:08 pm
Posts: 61
Not many ideas today,but how many Special Mercanary cards do u know of?


Name: Extra Day
Type:Special
Cost:40
Duration: Perm
Text: Gives a mercenary and extra turn

Name: "Join the Cause"
Type:Special
Cost::165
Duration: Perm
Text: Turns a mercenary into a normal unit

Name: Last day of work,(Last Day)
Type: Special
Cost: 60
Duration: Perm
Text: Mercenary turn indactor becomes 1

_________________
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BattleDex: Silly random ...THIS IS YOUR LIFE!!!!
Me =o.....
BattleDex: .....wanna go play some battledex?
Me: Sure =D


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 Post subject: Re: Merc Card ideas(Worth a look)
PostPosted: Wed Feb 09, 2011 2:23 am 
Battle Dex Testing Team
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Joined: Tue Apr 27, 2010 7:06 pm
Posts: 348
Location: Munich
Random832 wrote:
Name: "Join the Cause"
Type:Special
Cost::165
Duration: Perm
Text: Turns a mercenary into a normal unit

Suggested several times. Way too expensive except it does full heal and gives the normal unit stats.


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 Post subject: Re: Merc Card ideas(Worth a look)
PostPosted: Wed Feb 09, 2011 2:45 am 
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Joined: Tue Nov 23, 2010 12:08 pm
Posts: 61
hmpf wrote:
Suggested several times. Way too expensive except it does full heal and gives the normal unit stats.



Darn i was hopeing i could be the first to come up with it.....Battledex beat me to it oh well

_________________
Me: GIVE ME MY LIFE BACK BATTLEDEX
BattleDex: Silly random ...THIS IS YOUR LIFE!!!!
Me =o.....
BattleDex: .....wanna go play some battledex?
Me: Sure =D


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 Post subject: Re: Merc Card ideas(Worth a look)
PostPosted: Wed Feb 09, 2011 7:51 am 
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Posts: 2829
Location: Louisiana, U.S.
I like the first and last. The middle.... idk. I could go either way
I would also like to see a merc card that reduces the turn count by 1, and maybe even a card that reduces by 2! and also something like:

No Ambition
Duration: Permanent
Cost: ??
Desc: Target Mercenary unit becomes a neutral unit that fights all players.

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Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.


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 Post subject: Re: Merc Card ideas(Worth a look)
PostPosted: Thu Feb 10, 2011 5:36 am 
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Joined: Tue Nov 23, 2010 12:08 pm
Posts: 61
Bubbles wrote:
I like the first and last. The middle.... idk. I could go either way
I would also like to see a merc card that reduces the turn count by 1, and maybe even a card that reduces by 2! and also something like:

No Ambition
Duration: Permanent
Cost: ??
Desc: Target Mercenary unit becomes a neutral unit that fights all players.



Thanks bubbles ^^ and i LOVE that card idea "no ambition" i'd let my enemy take care of the merc for me ^^

_________________
Me: GIVE ME MY LIFE BACK BATTLEDEX
BattleDex: Silly random ...THIS IS YOUR LIFE!!!!
Me =o.....
BattleDex: .....wanna go play some battledex?
Me: Sure =D


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