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 Post subject: New Discount Card Ideas
PostPosted: Tue Feb 15, 2011 1:41 am 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Name: Reinforcement Infantry
Cost: 20g
Duration: Permanent
Text: Place an Infantry unit in your starting area with less hp than a regular Infantry unit. May only be used Turn 10 or later.

Name: Two Reinforcement Infantry
Cost: 80g
Duration: Permanent
Text: Place two Infantry units in your starting area with less hp than a regular Infantry unit. May only be used Turn 10 or later.

Name: Four Reinforcement Infantry
Cost: 160g
Duration: Permanent
Text: Place four Infantry units in your starting area with less hp than a regular Infantry unit. May only be used Turn 10 or later.

Name: Reinforcement AA Halftrack
Cost: 50g
Duration: Permanent
Text: Place an AA unit in your starting area with less hp than a regular AA unit. May only be used Turn 10 or later.

Name: Two Reinforcement AA Halftracks
Cost: 130g
Duration: Permanent
Text: Place two AA units in your starting area with less hp than a regular AA unit. May only be used Turn 10 or later.

Name: Reinforcement Artillery
Cost: 75g
Duration: Permanent
Text: Place an Artillery unit in your starting area with less hp than a regular Artillery unit. May only be used Turn 10 or later.

Name: Two Reinforcement Artillery
Cost: 180g
Duration: Permanent
Text: Place two Artillery units in your starting area with less hp than a regular Artillery unit. May only be used Turn 10 or later.

Name: Reinforcement Light Tank
Cost: 50g
Duration: Permanent
Text: Place a Light Tank unit in your starting area with less hp than a regular Light Tank unit. May only be used Turn 10 or later.

Name: Two Reinforcement Light Tanks
Cost: 130g
Duration: Permanent
Text: Place two Light Tank units in your starting area with less hp than a regular Light Tank unit. May only be used Turn 10 or later.

Name: Reinforcement Heavy Tank
Cost: 105g
Duration: Permanent
Text: Place a Heavy Tank unit in your starting area with less hp than a regular Heavy Tank unit. May only be used Turn 10 or later.

Name: Two Reinforcement Heavy Tanks
Cost: 230g
Duration: Permanent
Text: Place two Heavy Tank units in your starting area with less hp than a regular Heavy Tank unit. May only be used Turn 10 or later.

Name: Reinforcement Fighter
Cost: 95g
Duration: Permanent
Text: Place a Fighter unit in your starting area with less hp than a regular Fighter unit. May only be used Turn 10 or later.

Name: Two Reinforcement Fighters
Cost: 210g
Duration: Permanent
Text: Place two Fighter units in your starting area with less hp than a regular Fighter unit. May only be used Turn 10 or later.

Name: Reinforcement Heli
Cost: 110g
Duration: Permanent
Text: Place a Heli unit in your starting area with less hp than a regular Heli unit. May only be used Turn 10 or later.

Name: Two Reinforcement Helis
Cost: 240g
Duration: Permanent
Text: Place two Heli units in your starting area with less hp than a regular Heli unit. May only be used Turn 10 or later.

Name: Reinforcement Recon
Cost: 10g
Duration: Permanent
Text: Place a Recon unit in your starting area with less hp than a regular Recon unit. May only be used Turn 10 or later.

Name: Two Reinforcement Recons
Cost: 55g
Duration: Permanent
Text: Place two Recon units in your starting area with less hp than a regular Recon unit. May only be used Turn 10 or later.

Name: Reinforcement Fighter and Heli
Cost: 230g
Duration: Permanent
Text: Place one Fighter and one Heli in your starting area with less hp than regular units. May only be used Turn 10 or later.

Name: Reinforcement Heavy and Light Tank
Cost: 185g
Duration: Permanent
Text: Place one Light Tank and one Heavy Tank in your starting area with less hp than regular units. May only be used Turn 10 or later.

Name: Reinforcement Recon and Artillery
Cost: 120g
Duration: Permanent
Text: Place one Recon and one Artillery in your starting area with less hp than regular units. May only be used Turn 10 or later.

Name: Reinforcement Heli and AA
Cost: 185g
Duration: Permanent
Text: Place one Heli and one AA in your starting area with less hp than regular units. May only be used Turn 10 or later.

Name: Reinforcement Infantry and Recon
Cost: 70g
Duration: Permanent
Text: Place one Infantry and one Recon in your starting area with less hp than regular units. May only be used Turn 10 or later.


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