Name: Minor Disrepair
Type: Debuff
Cost: 0g
Duration: 20 turns
Text: Damage one mechanical unit by 5hp each turn for 20 turns. Heroes are immune.
Name: Disrepair
Type: Debuff
Cost: 15g
Duration: 15 turns
Text: Damage one mechanical unit by 10hp each turn for 15 turns. Heroes are immune.
Name: Major Disrepair
Type: Debuff
Cost: 30g
Duration: 10 turns
Text: Damage one mechanical unit by 15hp each turn for 10 turns. Heroes are immune.
Name: Farsighted
Type: Debuff
Cost: 0g
Duration: Permanent
Text: Increase the minimum range that a mechanical unit can attack by one. Heroes are immune.
Name: Farsighted Temporary
Type: Debuff
Cost: 0g
Duration: 2 turns
Text: Increase the minimum range that a mechanical unit can attack by two. Heroes are immune.
Name: Nearsighted
Type: Debuff
Cost: 0g
Duration: Permanent
Text: Reduce the maximum range that a mechanical unit can attack by one. Heroes are immune.
Name: Nearsighted Temporary
Type: Debuff
Cost: 0g
Duration: 2 turns
Text: Reduce the maximum range that a mechanical unit can attack by two. Heroes are immune.
Name: Cripple Ground
Type: Debuff
Cost: 15g
Duration: Permanent
Text: Disable the first attack of a mechanical ground unit each round. Heroes are immune.
Name: Cripple Ground Temporary
Type: Debuff
Cost: 20g
Duration: 2 rounds
Text: Disable the first two attacks of a mechanical ground unit each round. Heroes are immune.
Name: Cripple Air
Type: Debuff
Cost: 15g
Duration: Permanent
Text: Disable the first attack of a mechanical air unit each round. Heroes are immune.
Name: Cripple Air Temporary
Type: Debuff
Cost: 20g
Duration: 2 rounds
Text: Disable the first two attacks of a mechanical air unit each round. Heroes are immune.
Name: Damage Ground Motor
Type: Debuff
Cost: 35g
Duration: Permanent
Text: Each hex that a ground mechanical unit moves causes that unit to take 5hp damage. Heroes are immune.
Name: Damage Air Motor
Type: Debuff
Cost: 45g
Duration: Permanent
Text: Each hex that an air mechanical unit moves causes that unit to take 5hp damage. Heroes are immune.
Name: Misinformation
Type: Debuff
Cost: 20g
Duration: 2 rounds
Text: One mechanical unit will attack the enemy unit with the most hp in range as opposed to the least. Heroes are immune.
Name: Control Movement
Type: Debuff
Cost: 80g
Duration: 1 round
Text: Give an enemy mechanical unit movement orders this turn. Heroes are immune.
Name: Judgement
Type: Debuff
Cost: 100g
Duration: Permanent
Text: Remove all buffs from one unit. Heroes are immune.
[And now for the silly one

]
Name: Flower Artillery
Type: Debuff
Cost: 120g
Duration: 1 round
Text: Units in target hex and all adjacent hexes are disabled and cannot attack this turn. Heroes are immune.