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Rothmorthau
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Post subject: New Card Ideas: Movement cards Posted: Sun Feb 27, 2011 9:34 pm |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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Name: Reposition Type: Movement Cost: 0g Text: Move a friendly mechanical unit exactly one hex. Must end in a space that unit can typically occupy.
Name: Reposition 2 Type: Movement Cost: 35g Text: Move a friendly mechanical unit exactly two hexes. Must end in a space that unit can typically occupy.
[Island paradise tree skip!?]
Name: Reposition 3 Type: Movement Cost: 50g Text: Move a friendly mechanical unit exactly three hexes. Must end in a space that unit can typically occupy.
Name: Airdrop Light Tank Type: Movement Cost: 130g Text: Place a Light Tank unit adjacent to a friendly air unit.
Name: Airdrop AA Type: Movement Cost: 130g Text: Place an AA unit adjacent to a friendly air unit.
Name: Airdrop Heavy Tank Type: Movement Cost: 190g Text: Place a Heavy Tank unit adjacent to a friendly air unit.
Name: Airdrop Artillery Type: Movement Cost: 155g Text: Place an Artillery unit adjacent to a friendly air unit.
Name: Airdrop Recon Type: Movement Cost: 90g Text: Place a Recon unit adjacent to a friendly air unit.
Name: Strategic Redeployment Type: Movement Cost: 25g Text: Evacuate one unit to a hex adjacent to a control point that you control.
Name: Strategic Redeployment 2 Type: Movement Cost: 60g Text: Evacuate two units to hexes adjacent to a control point that you control.
Name: Strategic Redeployment 3 Type: Movement Cost: 85g Text: Evacuate three units to hexes adjacent to a control point that you control.
Name: All-Terrain Vehicle Type: Movement Cost: 30g Text: Ground mechanical unit now has ability to travel up and down elevation.
Name: Hitch a Ride Type: Movement Cost: 120g Text: Place an infantry unit adjacent to a ground mechanical unit.
Name: Hitch a Ride 2 Type: Movement Cost: 200g Text: Place two infantry units adjacent to a ground mechanical unit.
Name: Deploy Ranger Type: Movement Cost: 175g Text: Place an Infantry unit next to a friendly ground mechanical unit with +1 hex movement, +40% armor, +100% Firepower, +1 vision and +1 range.
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HighVibes
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Post subject: Re: New Card Ideas: Movement cards Posted: Mon Feb 28, 2011 7:33 am |
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Joined: Mon Nov 15, 2010 5:50 am Posts: 227 Location: Barcelona
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How about this...
Name: Airlift1 + Evac 1, aka: Double Duty Type: Movement Cost: 100g Text: Transport one mechanical ground adjacent to a friendly unit. Evacuate same friendly unit to a friendly starting area.
Ultra Rare or Premium
_________________ +HighVibes
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mrcaos
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Post subject: Re: New Card Ideas: Movement cards Posted: Mon Feb 28, 2011 11:12 am |
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Joined: Sat Apr 24, 2010 8:03 pm Posts: 355
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want some one read my new ideers ? and comit
_________________ it came a time i controled the full world but today i must first win vs my cat to controled the house shit the cat win
iam not caitiff , or is it caitliff to stand 500 metre away from the oponent and shot with a sniper from behind
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