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 Post subject: some card ideas
PostPosted: Fri Mar 04, 2011 8:16 pm 

Joined: Mon Nov 29, 2010 12:57 pm
Posts: 64
satelite transmission, temporary increase vision for a unit by 2 hexes, unit is immune to blinding
2 turns, 50 gold

merc hero, turn a regular mercenary unit you control into a merc hero of that type, increasing firepower and hp with 50% and making it immune to buffs and debuffs timer will not be reset, 100 gold, you cannot have another hero in play at that moment.

scrambled orders:
unit will lose all preexisting movement and targeting orders and will instead move in a random direction.
40 gold

forced march
effects 3 units, 2 turns
as long as the units do not spot an enemy, their movement allowance is doubled
75 gold


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 Post subject: Re: some card ideas
PostPosted: Sat Mar 05, 2011 4:30 am 
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Joined: Mon Nov 15, 2010 5:50 am
Posts: 227
Location: Barcelona
good thinking...i especially like satellite transmission.

With forced march, i'd blind my own infantry to get them to that resss... :)

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 Post subject: Re: some card ideas
PostPosted: Sat Mar 05, 2011 8:50 am 

Joined: Mon Nov 29, 2010 12:57 pm
Posts: 64
lol, that was indeed one of the possible options i saw with the buff, hence its quite expensive compared to we need reinf (more movement and able to affect inf).


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