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 Post subject: New Card Ideas: Damage/Armor
PostPosted: Fri Mar 11, 2011 11:23 pm 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Name: Anti-Air Equipment
Duration: Permanent
Cost: 50g
Text: Increase one mechanical unit's firepower vs Air units by 100% but decrease its firepower vs Infantry, ground, and buildings by 50%.

[Could be cool to use as a debuff on a Heli, Tank, or Art too]

Name: Anti-Vehicle Equipment
Duration: Permanent
Cost: 50g
Text: Increase one mechanical unit's firepower vs ground mechanical units by 100% but decrease its firepower vs Infantry, air, and buildings by 50%.

Name: Anti-Personnel Equipment
Duration: Permanent
Cost: 50g
Text: Increase one mechanical unit's firepower vs Infantry by 100% but decrease its firepower vs ground, air, and buildings by 50%.

Name: Anti-Structure Equipment
Duration: Permanent
Cost: 50g
Text: Increase one mechanical unit's firepower vs buildings by 100% but decrease its firepower vs Infantry, air, and ground by 50%.

Name: Heavy Kevlar
Duration: Permanent
Cost: 35g
Text: Give one Infantry unit +60% armor but -1 hex movement.

[This prevents movement buffs]

Name: Heavy Reactive Armor
Duration: Permanent
Cost: 60g
Text: Give one ground mechanical unit +40% armor but -25% hex movement.

[This prevents movement buffs]

Name: Heavy Titanium Armor
Duration: Permanent
Cost: 55g
Text: Give one air unit +40% armor but -25% hex movement.

[This prevents movement buffs]

Name: Building Fortification
Duration: Permanent
Cost: 40g
Text: Give one building +75% armor.

Name: Heavy Shot
Duration: Permanent
Cost: 30g
Text: One ground mechanical unit does the same amount of damage each turn with 1 less shot per round.

Name: Heavy Shot Temporary
Duration: 2 Turns
Cost: 25g
Text: One ground mechanical unit does the same amount of damage each turn with 2 less shots per round.

[Yes, this prevents this from being used on Artillery]

Name: Heavy Air Shot
Duration: Permanent
Cost: 25g
Text: One air unit does the same amount of damage each turn with 1 less shot per round.

Name: Heavy Air Shot Temporary
Duration: 2 Turns
Cost: 20g
Text: One air unit does the same amount of damage each turn with 2 less shots per round.

Name: Quick Shot
Duration: Permanent
Cost: 30g
Text: One ground mechanical unit does the same amount of damage each turn with 1 more shot per round.

Name: Quick Shot Temporary
Duration: 2 Turns
Cost: 25g
Text: One ground mechanical unit does the same amount of damage each turn with 2 more shots per round.

Name: Quick Air Shot
Duration: Permanent
Cost: 25g
Text: One air unit does the same amount of damage each turn with 1 more shot per round.

Name: Quick Air Shot Temporary
Duration: 2 Turns
Cost: 20g
Text: One air unit does the same amount of damage each turn with 2 more shots per round.


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 Post subject: Re: New Card Ideas: Damage/Armor
PostPosted: Sat Mar 12, 2011 9:30 am 
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Joined: Fri Apr 23, 2010 6:13 pm
Posts: 988
You really have good ideas :)

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