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 Post subject: New Card Ideas: Heal
PostPosted: Sun Mar 13, 2011 7:09 am 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Name: Do It Yourself, Minor
Duration: Permanent
Cost: 0g
Text: Immobilize and pacify a mechanical unit you control for 1 turn. Repair that unit by 50hp.

Name: Do It Yourself
Duration: Permanent
Cost: 30g
Text: Immobilize and pacify a mechanical unit you control for 1 turn. Repair that unit by 100hp.

Name: Do It Yourself, Major
Duration: Permanent
Cost: 50g
Text: Immobilize and pacify a mechanical unit you control for 1 turn. Repair that unit by 150hp.

Name: Back to the Shop
Duration: Permanent
Cost: 0g
Text: Fully repair any mechanical unit on one of your starting hexes.

Name: Apprentice Mechanic
Duration: 5 rounds
Cost: 15g
Text: Immobilize a mechanical unit you control. Each turn that unit heals 20hp.

Name: Mechanic
Duration: 5 rounds
Cost: 30g
Text: Immobilize a mechanical unit you control. Each turn that unit heals 30 hp.

Name: Expert Mechanic
Duration: 3 rounds
Cost: 45g
Text: Immobilize a mechanical unit you control. Each turn that unit heals 50hp.

Name: First Aid Kit
Duration: Permanent until used
Cost: 50g
Text: Give one infantry the ability to heal itself 25hp when it reaches 0 hp once.

Name: Don't Fail Me Now
Duration: Permanent until used
Cost: 70g
Text: Give one mechanical unit the ability to heal itself 20% of its total hp when it reaches 0 hp once.

Name: Scrap for parts
Duration: Permanent
Cost: 40g
Text: Destroy a mechanical unit that you control. Units within 1 hex heal 50hp each.

Name: Repair Squad
Duration: Permanent
Cost: 165g
Text: Mechanical units in target hex heal 100-150 and 50% of such healing to adjacent hexes.

Name: Cleanse
Duration: Permanent
Cost: 60g
Text: Remove all debuffs on one unit.

Name: Doctor/Mechanic
Duration: Permanent
Cost: 50g
Text: One Infantry unit now can only attack friendly units, heals them for damage normally dealt.

Name: Failure Is Not an Option
Duration: Permanent
Cost: 50g
Text: Fully Heal one Mercenary unit.

[This is a card I made a while ago, but since it fits in with the healing theme I put it here too.]


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 Post subject: Re: New Card Ideas: Heal
PostPosted: Sun Mar 13, 2011 8:03 am 

Joined: Thu Dec 02, 2010 12:59 pm
Posts: 247
why isnt roth the card designer for this game haha


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