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Rothmorthau
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Post subject: New Card Ideas: Heal Posted: Sun Mar 13, 2011 7:09 am |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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Name: Do It Yourself, Minor Duration: Permanent Cost: 0g Text: Immobilize and pacify a mechanical unit you control for 1 turn. Repair that unit by 50hp.
Name: Do It Yourself Duration: Permanent Cost: 30g Text: Immobilize and pacify a mechanical unit you control for 1 turn. Repair that unit by 100hp.
Name: Do It Yourself, Major Duration: Permanent Cost: 50g Text: Immobilize and pacify a mechanical unit you control for 1 turn. Repair that unit by 150hp.
Name: Back to the Shop Duration: Permanent Cost: 0g Text: Fully repair any mechanical unit on one of your starting hexes.
Name: Apprentice Mechanic Duration: 5 rounds Cost: 15g Text: Immobilize a mechanical unit you control. Each turn that unit heals 20hp.
Name: Mechanic Duration: 5 rounds Cost: 30g Text: Immobilize a mechanical unit you control. Each turn that unit heals 30 hp.
Name: Expert Mechanic Duration: 3 rounds Cost: 45g Text: Immobilize a mechanical unit you control. Each turn that unit heals 50hp.
Name: First Aid Kit Duration: Permanent until used Cost: 50g Text: Give one infantry the ability to heal itself 25hp when it reaches 0 hp once.
Name: Don't Fail Me Now Duration: Permanent until used Cost: 70g Text: Give one mechanical unit the ability to heal itself 20% of its total hp when it reaches 0 hp once.
Name: Scrap for parts Duration: Permanent Cost: 40g Text: Destroy a mechanical unit that you control. Units within 1 hex heal 50hp each.
Name: Repair Squad Duration: Permanent Cost: 165g Text: Mechanical units in target hex heal 100-150 and 50% of such healing to adjacent hexes.
Name: Cleanse Duration: Permanent Cost: 60g Text: Remove all debuffs on one unit.
Name: Doctor/Mechanic Duration: Permanent Cost: 50g Text: One Infantry unit now can only attack friendly units, heals them for damage normally dealt.
Name: Failure Is Not an Option Duration: Permanent Cost: 50g Text: Fully Heal one Mercenary unit.
[This is a card I made a while ago, but since it fits in with the healing theme I put it here too.]
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Victim
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Post subject: Re: New Card Ideas: Heal Posted: Sun Mar 13, 2011 8:03 am |
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Joined: Thu Dec 02, 2010 12:59 pm Posts: 247
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why isnt roth the card designer for this game haha
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