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This was by far the hardest of the normal categories to make new ideas for.
Name: Minelayer Hero Duration: 4 turns Cost: 150g Text: Temporarily place a Minelayer Hero next to any friendly unit for 4 turns. It places a land mine on any hex it moves out of.
[As a normal Light Tank unit but with 2 movement]
Name: Spy Plane Hero Duration: Permanent Cost: 175g Text: Place a Spy Plane Hero in your starting area. It has higher movement and vision than a regular Fighter unit. It can see hidden units. This unit is camouflaged and cannot fire.
Name: Troop Transport Hero Duration: Permanent cost: 150g Text: Place a Troop Transport Hero in your starting area. It has higher HP, vision, range, movement, and damage than a regular Transport unit. It can see hidden units. Unloads a Special Forces Infantry unit.
Name: Juggernaut Hero Duration: Permanent Cost: 225g Text: Place Juggernaut Hero in your starting area. It has higer HP and Armor than a regular Heavy Tank unit.
[350hp and 20% armor. At least he doesn't do extra damage.]
Name: Hybrid Hero Duration: Permanent Cost: 210g Text: Place Hybrid Hero in your starting area. It gets 3 AA attacks and 3 Heavy Tank attacks each round.
[Movement and HP as regular Heavy Tank unit. This unit attacks as if it were 2 separate units, but moves like 1 unit.]
Name: Sniper Hero Duration: 4 rounds Cost: 125g Text: Temporarily place Sniper Hero next to any friendly unit for 4 turns. It has higher HP, Vision, Range, and Damage than a regular Infantry unit. It has camouflage, can see hidden units, and is immobilized. This unit can shoot while camouflaged.
[More damage than a normal sniper]
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