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Name: Minefield Duration: Permanent Cost: 85g Text: Place 8 mines that are visible to the enemy adjacent to a ground mechanical unit you control. Half of these mines are real and deal 40-50 to ground vehicles and 15 damage to Infantry units.
[The 4 that are real are randomly selected, the player has no input. The intent is to scare the opponent from traveling that way]
Name: Anti-Personnel Mines Duration: Permanent Cost:25g Text: Place 2 mines adjacent to a friendly ground mechanical unit. These mines deal 15 damage to ground vehicles and 35-40 damage to Infantry units.
Name: Missile Duration: 1 round Cost: 70g Text: Place missile adjacent to a friendly air unit and choose a pursue target. It deals 85-115 damage to mechanical units, 25 damage to Infantry units, and 50 damage to itself.
[Missile has movement=10hexes, vision=6hexes, range=1hex, 50hp. It will pursue the target but if another enemy gets in range it will kill that instead. Normal movement orders cannot be given for the missile, just the pursue.]
Name: Grenade Duration: Permanent Cost: 0g Text: Throw a grenade up to 2 hexes away from a friendly Infantry unit. It deals 25 damage to Infantry and 35-50 damage to ground mechanical units.
Name: Timed Explosives Duration: 2 rounds Cost: 100g Text: Place two bombs adjacent to a friendly ground mechanical unit. When they expire they explode at the start of the next turn for 65-85 damage in the hex they occupy and 50% of such damage in adjacent hexes to ground mechanical units.
[Bombs are camouflaged but can be seen by binoculars just like mines.]
Name: Smoke Trail Duration: 3 rounds Cost: 50g Text: One mechanical unit you control creates smoke in every hex it enters for 3 rounds. Each hex of smoke lasts for 3 rounds after it is created.
Name: Minor Surface to Air Missile Barrage Duration: Permanent Cost: 100g Text: Deal 65-85 damage to air mechanical units in target hex and 50% of such damage to air units up to 2 hexes away.
Name: Major Surface to Air Missile Barrage Duration: Permanent Cost: 200g Text: Deal 125-175 damage to air mechanical units in target hex and 50% of such damage to air units up to 2 hexes away.
Name: Forward Recon Base Duration: Permanent Cost: 30g Text: Build a Recon Base adjacent to a friendly unit which can produce recons.
Name: Scout The Enemy Duration: 1 round Cost: 70g Text: Place 2 Fighters with +100% movement speed adjacent to a single friendly Infantry unit or ground mechanical unit. These fighters are pacified.
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