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Rothmorthau
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Post subject: New Card Ideas: Super Buffs Posted: Thu Mar 10, 2011 6:11 am |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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Name: Armed to the Teeth Type: Super Buff Duration: Permanent Cost: 125g Text: Give one Infantry unit Camouflage, +300% Firepower, +40% Armor, +1 Hex Movement, +1 Vision, +1 Range. This unit can shoot while camouflaged. This unit can no longer capture resources or control points.
Name: Ace Dogfighter Type: Super Buff Duration: Permanent Cost: 115g Text: Give one Fighter unit +50% firepower, +2 Vision, +2 Range, +50% Movement. This unit can no longer fire at ground targets.
Name: Heavy Artillery Type: Super Buff Duration: Permanent Cost: 165g Text: Give one Artillery unit the ability to deal 50% of normal damage to all ground units adjacent to its primary target when attacking. This unit is immobilized.
[The intent of this card is that the artillery deals damage as normal to one target and all adjacent squares act as if they were just attacked at -50% damage. This probably requires separate damage for each since Arts do different damage to infantry than mechanical.]
Name: Air camouflage Type: Super Buff Duration: Permanent Cost: 60g Text: Make an AA invisible to air units only unless the air unit is adjacent. This unit can shoot while camouflaged.
[Ground units can still spot for the Air unit]
Name: Juggernaut Type: Super Buff Duration: Permanent Cost: 125g Text: Give one Heavy Tank +75% movement. If this unit is blocked by an enemy unit it immediately gains an additional attack that does not count against its attacks per round.
Name: Intelligence Specialist Type: Super Buff Duration: Permanent Cost: 85g Text: Give one Recon unit +2 vision and camouflage. It can see hidden units. This unit is immobilized and cannot shoot while camouflaged.
Name: Install Minigun Type: Super Buff Duration: Permanent Cost: 100g Text: Give one Light Tank or Heli the ability to attack air units for 13-15 damage. This unit has -1 hex movement.
[This makes it so LT's do about as much as AA's over 5 attacks and Heli's do as much as a fighter to air]
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chrism
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Post subject: Re: New Card Ideas: Super Buffs Posted: Fri Mar 11, 2011 2:41 am |
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Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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mrcaos
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Post subject: Re: New Card Ideas: Super Buffs Posted: Wed Mar 16, 2011 5:58 am |
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Joined: Sat Apr 24, 2010 8:03 pm Posts: 355
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wow very much ideer i have with better name and better atributes
_________________ it came a time i controled the full world but today i must first win vs my cat to controled the house shit the cat win
iam not caitiff , or is it caitliff to stand 500 metre away from the oponent and shot with a sniper from behind
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Rothmorthau
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Post subject: Re: New Card Ideas: Super Buffs Posted: Wed Mar 16, 2011 4:41 pm |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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