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Name: Major Immobilize Ground Cost: 50g Duration: 2 Turns, then special Text: Immobilize one ground unit for 2 turns. That unit remains immobilized after 2 turns unless its owner pays 30g.
[An option appears just like the "unload" option on transports which removes the immobilize and 30g]
Name: Major Immobilize Air Cost: 50g Duration: 2 Turns, then special Text: Immobilize one air unit for 2 turns. That unit remains immobilized after 2 turns unless its owner pays 30g.
[An option appears just like the "unload" option on transports which removes the immobilize and 30g]
Name: Demoralize Ground Cost: 15g Duration: Special Text: Give one ground unit -50% firepower until it receives credit for a kill.
Name: Demoralize Air Cost: 15g Duration: Special Text: Give one air unit -50% firepower until it receives credit for a kill.
Name: Major Pacify Ground Cost: 70g Duration: 1 Turn, then special Text: Disable a mechanical ground units attack for 1 turn. That unit remains pacified until the owner pays 30g.
[An option appears just like the "unload" option on transports which removes the pacify and 30g]
Name: Major Pacify Air Cost: 70g Duration: 1 Turn, then special Text: Disable a mechanical air units attack for 1 turn. That unit remains pacified until the owner pays 30g.
[An option appears just like the "unload" option on transports which removes the pacify and 30g]
Name: Obscure Ground Vision Cost: 35g Duration: Special Text: Give one ground mechanical unit -4 vision until its owner pays 25g.
[An option appears just like the "unload" option on transports which removes the blind and 25g]
Name: Obscure Air Vision Cost: 35g Duration: Special Text: Give one air mechanical unit -4 vision until its owner pays 25g.
[An option appears just like the "unload" option on transports which removes the blind and 25g]
Name: Discourage Cost: 0g Duration: 1 Turn, then special Text: Prevent one unit from receiving credit from kills until its owner pays 20g.
[An option appears just like the "unload" option on transports which removes the debuff and 20g]
Name: Corrode Cost: 10g Duration: 1 turn, then special Text: Prevent one unit from healing by any means until it moves onto a starting hex.
Name: Confuse Ground Cost: 30g Duration: Special Text: Cause one ground mechanical unit to randomly choose its attack targets including friendly units. Lasts until it has taken 50hp of damage.
[That is 50hp of damage AFTER this debuff has been placed]
Name: Confuse Air Cost: 30g Duration: Special Text: Cause one air mechanical unit to randomly choose its attack targets including friendly units. Lasts until it has taken 50hp of damage.
[That is 50hp of damage AFTER this debuff has been placed]
Name: Frighten Infantry Cost: 25g Duration: Special Text: One infantry unit loses all movement orders if it is damaged during a turn. Lasts until its owner pays 25g.
[An option appears just like the "unload" option on transports which removes the debuff and 25g]
Name: Delay Hero Cost: 60g Duration: 3 Turns Text: Remove one enemy hero unit from the battlefield. Its owner receives the card and its cost back. That card cannot be played for 3 turns.
[Something would have to overlay on the card letting the owner know how long it will be]
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