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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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DISCOUNT
Name: Enlist Troop Transport with Infantry Cost:: 70g Duration: Permanent Text: Place a Troop Transport with an Infantry inside on one of your starting hexes.
BUFFED UNITS
Name: Resilient Light Tank Cost: 105g Duration: Permanent Text: Place a Light Tank in your starting area which heals 5hp each turn.
HEAL
Name: Quick Fix Cost: 0g Duration: Permanent Text: Heal any mechanical unit 25hp.
MERCENARIES
Name: Mercenary Troop Transport Cost: 50g Duration: 5 turns Text: Place a Troop Transport with a Mercenary Infantry unit inside on one of your starting hexes. They both have less hp than regular transport and infantry units.
(Both the transport and infantry expire in 5 turns)
HEROES
Name: Heroic Defender Cost: 100g Duration: 4 turns Text: Place Heroic Defender on one of your starting hexes. Heroic Defender is an artillery with more hp, damage, and attacks per turn than a regular Artillery unit. Heroic Defender is permanently immobilized.
DAMAGE/ARMOR
Name: Split Firepower Cost: 55g Duration: Permanent Text: Give two ground mechanical units +25% firepower.
MOVEMENT
Name: Adrenaline Sprint Cost: 0g Duration: 1 turn Text: Give two Infantry units +1 movement for 1 turn.
VISION/RANGE
Name: Thermal Imaging Cost: 10g Duration: Permanent Text: Give 4 units the ability to see hidden units.
(This prevents other vision buffs from being applied.)
SUPER BUFFS
Name: Ground Equipment Upgrade Cost: 65g Duration: Permanent Text: Give one ground mechanical unit +25% firepower and +10% armor.
DEBUFFS
Name: Blind Many Cost: 15g Duration: Permanent Text: Permanently Reduce the vision of 3 units by 1.
SPECIAL
Name: Temporary Tank Blockade Cost: 70g Duration: 1 turn Text: Place 3 Light Tanks adjacent to a friendly unit. They cannot attack.
(The tanks can move like normal, they just cannot attack.)
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