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 Post subject: New Card Ideas - Trigger Duration Debuffs
PostPosted: Fri Aug 12, 2011 6:34 pm 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Name: Major Immobilize Ground
Cost: 50g
Duration: 2 Turns, then special
Text: Immobilize one ground unit for 2 turns. That unit remains immobilized after 2 turns unless its owner pays 30g.

[An option appears just like the "unload" option on transports which removes the immobilize and 30g]


Name: Major Immobilize Air
Cost: 50g
Duration: 2 Turns, then special
Text: Immobilize one air unit for 2 turns. That unit remains immobilized after 2 turns unless its owner pays 30g.

[An option appears just like the "unload" option on transports which removes the immobilize and 30g]


Name: Demoralize Ground
Cost: 15g
Duration: Special
Text: Give one ground unit -50% firepower until it receives credit for a kill.


Name: Demoralize Air
Cost: 15g
Duration: Special
Text: Give one air unit -50% firepower until it receives credit for a kill.


Name: Major Pacify Ground
Cost: 70g
Duration: 1 Turn, then special
Text: Disable a mechanical ground units attack for 1 turn. That unit remains pacified until the owner pays 30g.

[An option appears just like the "unload" option on transports which removes the pacify and 30g]


Name: Major Pacify Air
Cost: 70g
Duration: 1 Turn, then special
Text: Disable a mechanical air units attack for 1 turn. That unit remains pacified until the owner pays 30g.

[An option appears just like the "unload" option on transports which removes the pacify and 30g]


Name: Obscure Ground Vision
Cost: 35g
Duration: Special
Text: Give one ground mechanical unit -4 vision until its owner pays 25g.

[An option appears just like the "unload" option on transports which removes the blind and 25g]


Name: Obscure Air Vision
Cost: 35g
Duration: Special
Text: Give one air mechanical unit -4 vision until its owner pays 25g.

[An option appears just like the "unload" option on transports which removes the blind and 25g]


Name: Discourage
Cost: 0g
Duration: 1 Turn, then special
Text: Prevent one unit from receiving credit from kills until its owner pays 20g.

[An option appears just like the "unload" option on transports which removes the debuff and 20g]


Name: Corrode
Cost: 10g
Duration: 1 turn, then special
Text: Prevent one unit from healing by any means until it moves onto a starting hex.

Name: Confuse Ground
Cost: 30g
Duration: Special
Text: Cause one ground mechanical unit to randomly choose its attack targets including friendly units. Lasts until it has taken 50hp of damage.

[That is 50hp of damage AFTER this debuff has been placed]


Name: Confuse Air
Cost: 30g
Duration: Special
Text: Cause one air mechanical unit to randomly choose its attack targets including friendly units. Lasts until it has taken 50hp of damage.

[That is 50hp of damage AFTER this debuff has been placed]


Name: Frighten Infantry
Cost: 25g
Duration: Special
Text: One infantry unit loses all movement orders if it is damaged during a turn. Lasts until its owner pays 25g.

[An option appears just like the "unload" option on transports which removes the debuff and 25g]


Name: Delay Hero
Cost: 60g
Duration: 3 Turns
Text: Remove one enemy hero unit from the battlefield. Its owner receives the card and its cost back. That card cannot be played for 3 turns.

[Something would have to overlay on the card letting the owner know how long it will be]


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