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 Post subject: New Card Ideas - Commons
PostPosted: Fri Oct 14, 2011 11:20 pm 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
DISCOUNT

Name: Enlist Troop Transport with Infantry
Cost:: 70g
Duration: Permanent
Text: Place a Troop Transport with an Infantry inside on one of your starting hexes.

BUFFED UNITS

Name: Resilient Light Tank
Cost: 105g
Duration: Permanent
Text: Place a Light Tank in your starting area which heals 5hp each turn.

HEAL

Name: Quick Fix
Cost: 0g
Duration: Permanent
Text: Heal any mechanical unit 25hp.

MERCENARIES

Name: Mercenary Troop Transport
Cost: 50g
Duration: 5 turns
Text: Place a Troop Transport with a Mercenary Infantry unit inside on one of your starting hexes. They both have less hp than regular transport and infantry units.

(Both the transport and infantry expire in 5 turns)

HEROES

Name: Heroic Defender
Cost: 100g
Duration: 4 turns
Text: Place Heroic Defender on one of your starting hexes. Heroic Defender is an artillery with more hp, damage, and attacks per turn than a regular Artillery unit. Heroic Defender is permanently immobilized.

DAMAGE/ARMOR

Name: Split Firepower
Cost: 55g
Duration: Permanent
Text: Give two ground mechanical units +25% firepower.

MOVEMENT

Name: Adrenaline Sprint
Cost: 0g
Duration: 1 turn
Text: Give two Infantry units +1 movement for 1 turn.

VISION/RANGE

Name: Thermal Imaging
Cost: 10g
Duration: Permanent
Text: Give 4 units the ability to see hidden units.

(This prevents other vision buffs from being applied.)

SUPER BUFFS

Name: Ground Equipment Upgrade
Cost: 65g
Duration: Permanent
Text: Give one ground mechanical unit +25% firepower and +10% armor.

DEBUFFS

Name: Blind Many
Cost: 15g
Duration: Permanent
Text: Permanently Reduce the vision of 3 units by 1.

SPECIAL

Name: Temporary Tank Blockade
Cost: 70g
Duration: 1 turn
Text: Place 3 Light Tanks adjacent to a friendly unit. They cannot attack.

(The tanks can move like normal, they just cannot attack.)


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