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 Post subject: Eject/Abandon
PostPosted: Fri Apr 23, 2010 7:12 pm 
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I just started playing today and played a few matches . I won about 5 games :D and then another friend of me started playing and i lost 2 times against him . It was because he always used eject on my Heli Hero or Long Range Heli thing and they turned into his infantry . I think this card is kinda overpowered cause it only costs 80 g you get an infantry and you can destroy an enemy air unit , if you arent prepared with aa . I would like to hear your oppinion about eject ;)
And can you destroy enemy ground units with abandon too??? Since that would be really strong , too. It was not used against me yet so i dont know . Hope anybody can tell me ;)

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Last edited by Heinzel on Fri Apr 23, 2010 7:36 pm, edited 1 time in total.

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 Post subject: Re: Eject
PostPosted: Fri Apr 23, 2010 7:34 pm 
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Heinzel wrote:
I just started playing today and played a few matches . I won about 5 games :D and then another friend of me started playing and i lost 2 times against him . It was because he always used eject on my Heli Hero or Long Range Heli thing and they turned into his infantry . I think this card is kinda overpowered cause it only costs 80 g you get an infantry and you can destroy an enemy air unit , if you arent prepared with aa . I would like to hear your oppinion about eject ;)


It's a very useful strategy, but it teaches you to always have 2 or 3 AA layin around. Though it's a cool card, it costs 80g -- 10 more than normal infantry, which i personally think costs too much in itself. But to say that most infantry (spawn, not buff) cards are cheaper than normal infantry's cost, this card is balanced well enough

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 Post subject: Re: Eject
PostPosted: Fri Apr 23, 2010 7:38 pm 
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It's a very useful strategy, but it teaches you to always have 2 or 3 AA layin around. Though it's a cool card, it costs 80g -- 10 more than normal infantry, which i personally think costs too much in itself. But to say that most infantry (spawn, not buff) cards are cheaper than normal infantry's cost, this card is balanced well enough


Even if you have to pay 10 g more than normal infantry you still can destroy an enemys air unit and thats kinda strong isnt it???

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 Post subject: Re: Eject/Abandon
PostPosted: Fri Apr 23, 2010 9:43 pm 
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infantry damage isnt good at all unless with a buff card, so no, it isn't OP at all.

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 Post subject: Re: Eject/Abandon
PostPosted: Fri Apr 23, 2010 10:25 pm 
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Is this for real? Bubbles are you serious?

If this card works that way it's a BUG!

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 Post subject: Re: Eject/Abandon
PostPosted: Fri Apr 23, 2010 10:35 pm 
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Woah woah woah holy shit. Wait what?

So if he clicks an air unit of YOURS

THEY turn into an infantry?!

That's MAJOR.

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Last edited by Stumblebee on Fri Apr 23, 2010 11:00 pm, edited 1 time in total.

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 Post subject: Re: Eject/Abandon
PostPosted: Fri Apr 23, 2010 11:00 pm 
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Uh wow, I was not aware that this was possible. Reporting this to the team now. Thanks for the notification Heinzel!


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 Post subject: Re: Eject/Abandon
PostPosted: Sat Apr 24, 2010 12:42 am 
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Bubbles please read properly before you respond :) Packs for cards contest is over ;)

If this is really working this way, then no air units in todays tourney for me.

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 Post subject: Re: Eject/Abandon
PostPosted: Sat Apr 24, 2010 1:08 am 
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This needs to be fixed before the tournament Sunday...

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 Post subject: Re: Eject/Abandon
PostPosted: Sat Apr 24, 2010 8:57 am 
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fewar wrote:
Bubbles please read properly before you respond :) Packs for cards contest is over ;)

If this is really working this way, then no air units in todays tourney for me.


you mean Packs for Posts? ;)

Yeah sorry guys, i misunderstood what he was saying. I thought the card worked fine and he was saying it was OP to be able to spawn an infantry from HIS unit that could take out the enemy air unit(s).

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