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breathoffire2
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Post subject: Guerilla fighter Posted: Mon Apr 26, 2010 4:00 pm |
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Joined: Fri Apr 16, 2010 6:22 pm Posts: 126
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this card is amazing and as such i feel it should be bumped up to a rare or even ultra rare, it can turn the tide of battle with the xtra damage and the ability to attack while camoed
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Mlowe1982
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Post subject: Re: Guerilla fighter Posted: Mon Apr 26, 2010 4:01 pm |
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Joined: Wed Apr 14, 2010 5:57 pm Posts: 115 Location: Auburn, WA
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I agree it is kinda OP for uncommon
_________________ “Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.”
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fewar
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Post subject: Re: Guerilla fighter Posted: Mon Apr 26, 2010 4:13 pm |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Now that you have them you dont want other to have it ? But I agree, I just want one first.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Stumblebee
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Post subject: Re: Guerilla fighter Posted: Mon Apr 26, 2010 4:18 pm |
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Joined: Sun Apr 11, 2010 9:15 pm Posts: 222 Location: In ur base, killin ur doodz
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I have the ultra rare version of this card, and I think it's kinda stupid how I need to pay 40g extra for one movement hex.
_________________
 Career Highlights Defeated Solid 1v1 Sealed Tournament Win
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breathoffire2
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Post subject: Re: Guerilla fighter Posted: Mon Apr 26, 2010 4:27 pm |
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Joined: Fri Apr 16, 2010 6:22 pm Posts: 126
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fewar wrote: Now that you have them you dont want other to have it ? But I agree, I just want one first. haha thats not it, i do have 4 but i only use one, i just feel that whether they do it in the beta or right as the game launches they should change it to a higher rarity because its a very powerful card
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Xlom3000
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Post subject: Re: Guerilla fighter Posted: Mon Apr 26, 2010 4:39 pm |
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Joined: Fri Jan 08, 2010 7:38 pm Posts: 110
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they aren't really op at all. it's super easy to tell where they are and the only thing they'll even come close to killing on their own is an infantry. double that with the fact that you are automatically spotted anytime you come within one hex of an enemy building. triple it with the fact that binocs on a recon will spot them almost anywhere you send it and you have what is, in fact, a lackluster card. fix the building problem and then it'll be balanced.
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breathoffire2
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Post subject: Re: Guerilla fighter Posted: Mon Apr 26, 2010 5:20 pm |
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Joined: Fri Apr 16, 2010 6:22 pm Posts: 126
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well when i use them they almost never even get damaged and i can take most anything with them. other infantry buff cards are ultra rare and do nearly the same thing with maybe a single difference, so i think this merits a bump to atleast the Rare category.
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chrism
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Post subject: Re: Guerilla fighter Posted: Mon Apr 26, 2010 10:08 pm |
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Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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There is a debate right now. Some people think camo is overpower. Some think it is underpowered. And some think is balanced. What does everyone think?
I personally think it is very balanced as I too love guerilla fighter, but I wouldn't mind seeing it get a power bump because I think it is a cool ability. Xlom has a great post on this issue.
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Stumblebee
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Post subject: Re: Guerilla fighter Posted: Mon Apr 26, 2010 10:54 pm |
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Joined: Sun Apr 11, 2010 9:15 pm Posts: 222 Location: In ur base, killin ur doodz
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I think that it does need a boost. I think that the steadfast rule should be you can't shoot when you're camo'd, but when you're adjacent to another hex.
_________________
 Career Highlights Defeated Solid 1v1 Sealed Tournament Win
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breathoffire2
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Post subject: Re: Guerilla fighter Posted: Mon Apr 26, 2010 10:55 pm |
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Joined: Fri Apr 16, 2010 6:22 pm Posts: 126
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personally i feel that camo is balanced i just feel this particular card needs to be a bit rarer, if you have guerilla fighter and someone else does not, you can cap 2+ resources without the guerilla fighter even getting hurt if you kite correctly
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