Stumblebee wrote:
Actually, I was thinking more along the lines of just for regular camo. Not being able to shoot kinda ruins the point.
Though, I do agree that the max that guerilla fighter should be able to fire from is 2 hexes away.
i totally agree with stumble if you reduce the shooting range to 1 it would totally ruin the guerillas since even if they can fire from 2 hex away they are easier to find because its really hard to find a guerilla who was shootin from 3 hexes away,so he has time to get away

or maybe here some other idea if they fired they stay visible for 1 turn

and to xlom i think that camoed units should be visible when they are around a building, but atm i cant explain why

i also played with the guerillas today and they are really strong so i think the guerillas deserve a nerv but not by reducing the range to one, but to make them visible for 1 turn after they fired