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 Post subject: Re: Guerilla fighter
PostPosted: Tue Apr 27, 2010 9:56 am 
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Joined: Wed Jan 06, 2010 3:58 pm
Posts: 564
Stumblebee wrote:
I think that the steadfast rule should be you can't shoot when you're camo'd, but when you're adjacent to another hex.

100% agreed here. Being able to appear, shoot from 2-3 hexes away with a firepower buff, and disappear again is too much. If we knock range down to 1 on Guerilla Fighter and Delta Force, they'll be balanced IMO.


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 Post subject: Re: Guerilla fighter
PostPosted: Tue Apr 27, 2010 10:03 am 
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Actually, I was thinking more along the lines of just for regular camo. Not being able to shoot kinda ruins the point.

Though, I do agree that the max that guerilla fighter should be able to fire from is 2 hexes away.

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 Post subject: Re: Guerilla fighter
PostPosted: Fri Apr 30, 2010 12:47 am 
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Joined: Sun Aug 23, 2009 4:02 pm
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You need to fix the current records to not a lot (but a win over Solid) and a lot.


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 Post subject: Re: Guerilla fighter
PostPosted: Fri Apr 30, 2010 1:03 am 
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chrism wrote:
You need to fix the current records to not a lot (but a win over Solid) and a lot.

Changed it into a Career Highlights section. :)

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 Post subject: Re: Guerilla fighter
PostPosted: Fri Apr 30, 2010 5:47 pm 
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Stumblebee wrote:
Actually, I was thinking more along the lines of just for regular camo. Not being able to shoot kinda ruins the point.

Though, I do agree that the max that guerilla fighter should be able to fire from is 2 hexes away.

i totally agree with stumble if you reduce the shooting range to 1 it would totally ruin the guerillas since even if they can fire from 2 hex away they are easier to find because its really hard to find a guerilla who was shootin from 3 hexes away,so he has time to get away ;)
or maybe here some other idea if they fired they stay visible for 1 turn ;)
and to xlom i think that camoed units should be visible when they are around a building, but atm i cant explain why :roll:
i also played with the guerillas today and they are really strong so i think the guerillas deserve a nerv but not by reducing the range to one, but to make them visible for 1 turn after they fired

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