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Post subject: Artillery Hero: too much? Posted: Wed Mar 31, 2010 2:53 pm |
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Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
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Some say the regular Artillery unit is too strong. Compare the regular and Hero versions:
Artillery
Cost: 125 Hitpoints: 75 Vision: 1 Range: 2-5 Avg. damage to ground unit per turn: 62
Artillery Hero
Cost: 175 Hitpoints: 150 Vision: 2 Range: 2-6 Avg. damage to ground unit per turn: 76
Is the Artillery Hero too much? You get double HP, +1 vision, +1 range, and more damage per shot for only 50 more gold.
If you've experienced the beast that is the Artillery Hero on the battlefield, sound off!
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AanAllein
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Post subject: Re: Artillery Hero: too much? Posted: Mon Apr 05, 2010 2:43 pm |
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Joined: Sun Mar 07, 2010 7:31 pm Posts: 107
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As long as the card frequency is Ultra Rare, I have no problem with Artillery hero as-is. I can see where maybe some HP reduction, to like 120, might be a fair balancing measure. but I have no complaints about it as-is.
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Bubbles
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Post subject: Re: Artillery Hero: too much? Posted: Tue Apr 06, 2010 6:42 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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I think it looks balanced. If you lowered the Artillery Hero much of any, you'd have to lower the Artillery itself as well, or else the hero would just be an improvement, not a true HERO.
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Post subject: Re: Artillery Hero: too much? Posted: Tue Apr 06, 2010 6:48 pm |
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Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
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Well, he's also just a Rare card, not an Ultra Rare. Also, Heroes can't be debuffed, so you can't pacify or blind him. Too strong!
We've decided to keep his vision at 1 and make him Ultra Rare for now, but I still think he's too good for the price. Any other thoughts?
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Bubbles
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Post subject: Re: Artillery Hero: too much? Posted: Wed Apr 07, 2010 6:14 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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I still only have AA and recon Heroes
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Stumblebee
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Post subject: Re: Artillery Hero: too much? Posted: Sun Apr 11, 2010 9:49 pm |
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Joined: Sun Apr 11, 2010 9:15 pm Posts: 222 Location: In ur base, killin ur doodz
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I'd say make him cost a bit more. He seems a bit OP just from that run-down
_________________
 Career Highlights Defeated Solid 1v1 Sealed Tournament Win
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Bubbles
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Post subject: Re: Artillery Hero: too much? Posted: Mon Apr 12, 2010 3:01 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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what was the final change y'all did?
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Cooldown
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Post subject: Re: Artillery Hero: too much? Posted: Mon Apr 12, 2010 4:12 pm |
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Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
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No more changes for now, just upped him to Ultra Rare, reduced his vision -1, and reduced his chance to crit by 5%. Still a beast though!
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Studman
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Post subject: Re: Artillery Hero: too much? Posted: Tue Apr 13, 2010 11:38 pm |
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Joined: Tue Apr 13, 2010 5:00 pm Posts: 6
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jojo
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Post subject: Re: Artillery Hero: too much? Posted: Sat Apr 24, 2010 9:56 am |
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Joined: Fri Apr 23, 2010 7:33 am Posts: 322
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i think artillery is in general a little bit to strong damage should get nerved a little bit for hero and normal as well
_________________ No matter if its a grain of sand or a stone in water they both sink. No is not now, i know that now=)
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